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Where/how is this error generated?

Tumzie

Member
Joined
Feb 16, 2013
Messages
341
[BeginUseAt] 4 False {961, 394}
[InjectKeyEvent] 75 ms sleep for 81.
[BeginUseAt] 4 False {961, 394}
[InjectKeyEvent] 54 ms sleep for 81.
[BeginUseAt] 4 False {961, 394}
[InjectKeyEvent] 77 ms sleep for 81.
[BeginUseAt] 4 False {961, 394}
[InjectKeyEvent] 48 ms sleep for 81.
[BeginUseAt] 4 False {961, 394}
[InjectKeyEvent] 53 ms sleep for 81.
[BeginUseAt] 4 False {961, 394}
[InjectKeyEvent] 60 ms sleep for 81.
[BeginUseAt] 4 False {961, 394}
[InjectKeyEvent] 56 ms sleep for 81.
[BeginUseAt] 4 False {961, 394}
[InjectKeyEvent] 69 ms sleep for 81.
[BeginUseAt] 4 False {961, 394}
[InjectKeyEvent] 63 ms sleep for 81.
[BeginUseAt] 4 False {961, 394}
[InjectKeyEvent] 75 ms sleep for 81.
[BeginUseAt] 4 False {961, 394}
[InjectKeyEvent] 58 ms sleep for 81.

It's my whirlwind that's not being used when I'm in the middle of a pack. Happens every other map or so, and always leads to death.

Any suggestions?
 
You're most likely having an issue where Cyclone is being cast in a dead zone around the character. You need to use a routine that always casts away from your character and not near the target if it's close by to avoid the issue better. Alternatively, use a different melee ranged skill for super close mobs and have cyclone set for ranged mobs so it always casts away.
 
You're most likely having an issue where Cyclone is being cast in a dead zone around the character. You need to use a routine that always casts away from your character and not near the target if it's close by to avoid the issue better. Alternatively, use a different melee ranged skill for super close mobs and have cyclone set for ranged mobs so it always casts away.

As pushedx stated, cyclone is very specific, casting on a dead zone will make your char stand without doing anything. the best way ive found is to find a point around the target that is walkable (to avoid casting near walls) and use it instead of mob's location.
 
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