...is it pretty much necessary to find a spot with stationary (non-wandering) mobs? I'm looking at the code for a couple pickpocketing mop profiles and they all seem to simply cycle between waypoints and use a macro to target nearest enemy, pickpocket, loop if more than one mob in range, then go back to waypoint cycling. I'm looking through some humanoid areas where some of the mobs wander back and forth and wondering if this will screw with the waypoints. Anyone have experience with making a pickpocket profile and know if I need to find stationary mobs instead of wandering ones? Thanks!