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What's your favorite Wizard build for T4+?

Mojoguy01

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Been dabbling in a Fire build myself, but not very happy with it. Primarily it focuses on Meteor as the primary damage ability but uses Spectral Blade (fire enhancer) and Explosion for mobs who get up on me.

(Full Build Here: Wizard - Game Guide - Diablo III)

Sheet DPS is around 930k`ish, with +46% Fire Damage, +35% Meteor Dmg, and +25% Elite Dmg. 6.2mil toughness on paper unbuffed, around 8mill with icex3 armor.


Ghom farming on T4 is very hit and miss, and generally have a 1/3 chance of dieing.



I heard Arcane can be pretty intense because Archon is 100% Arcane damage, and Disintegrate can be pretty impressive. (I also have a +25% Disintegrate wand sitting in my stash atm).



What have you guys found to be decent builds?


ps: Reading on the Barb and Wizard forums i'm seeing people calling Barbs the OP farmers now, and you need half the gear for a barb to farm T6 than you do for a wizard? Any truth to that?


Cheers!
 
Build for bot, or build for playing?

T4, even with the best gear and setup, is very difficult for Wizards of any type. Much too spiky.

For playing, I like Chainpocalypse. Very gear dependent, but tons of fun and tons of damage.
Guide: Chainpocalypse - Forums - Diablo III

Generally, you build aorund your best gear. Have 4 Tals? Build something with 3 elements. Vyrs? CDR to the max for perma-archon. Cinder/magefist/etc? Find a mirrorball and conflag for the win!

Wizard was never OP, just FoTM. Gearing up huge and wiping T1 with AoE made everyone scream OP. Barb is incredibly strong with the critical pet changes, but was always the best class for high torment play. Wizard is extremely hard to solo T6... a pair of unity rings w/ one on merc is about the only way to do it consistently.
 
Build for bot, or build for playing?

T4, even with the best gear and setup, is very difficult for Wizards of any type. Much too spiky.

For playing, I like Chainpocalypse. Very gear dependent, but tons of fun and tons of damage.
Guide: Chainpocalypse - Forums - Diablo III

Generally, you build aorund your best gear. Have 4 Tals? Build something with 3 elements. Vyrs? CDR to the max for perma-archon. Cinder/magefist/etc? Find a mirrorball and conflag for the win!

Wizard was never OP, just FoTM. Gearing up huge and wiping T1 with AoE made everyone scream OP. Barb is incredibly strong with the critical pet changes, but was always the best class for high torment play. Wizard is extremely hard to solo T6... a pair of unity rings w/ one on merc is about the only way to do it consistently.

I keep getting told that Barbs are worthless as hell without a fullset of Immortal Kings, and I've never even seen one piece of that set drop...ever :(!

I'd much rather play Barbarian though. They're more my playstyle but I have no idea of what kind of gear or build to do one reliably.

Thanks :)!


ps: Why would barbs, a non-pet class, care about pet changes? Sure i've seen their little warband roll around in pub games but i never see any t4 or higher games with barbs that use them??
 
Wizard - Game Guide - Diablo III

Edit: I usually drop unwavering will for blur for DB, manual play unwavering is great, automatic not so much.

I haven't had the best luck with elemental drops- plenty of triumvirates, and a decent gesture of orpheus, and of course moonlight ward.

I find DB performs great with disintegrate, since it is essentially instant damage on target, and DB can handle the aiming very well and minimize overkill so it is efficient.

Chaos nexus, moonlight ward, and audacity essentially melt anything that comes near you from beside/behind, and there is a lot of flexibility to switch back to prismatic armor, and adjust either glass cannon/blur, for survivability, or pickup arcane slow for some CC.

I have also found that DB handles black hole perfectly, and on packs of elites offers some quick cc, pull, and a respectable damage bonus/reduction from spellsteal.

I run this with about 9mil toughness, 1.5mil dps, and 66% arcane, 25% elites (don't overlook 2pc auglichds + grandeur for some major ranged/melee elite +/-).
 
I still do T4 without any issue (manually) with the standard Frozen Orb build. Also doing more than decent damage in T5-6 in group play.
2 x Firebird
4 x Tal'rasha
No items with "special" bonuses or procs (well, Fulminator is my weapon but that proc is so low damage compared to TF for example...or the insane dmg increase of a good rolled Azurewrath)

1.85 mil sheet dps
6.1 mil toughness
4 APoC
29% arcane orb dmg
20% cold dmg
Build: Wizard - Game Guide - Diablo III

As wizard I suggest to not focus on Vitality too much, even if it gives a buttload more Toughness, it's actually worthless.
6 mil toughness with 1700 AR/extra Armor >>> 12 mil toughness with 900k HP and 1000 AR
 
As wizard I suggest to not focus on Vitality too much, even if it gives a buttload more Toughness, it's actually worthless.
6 mil toughness with 1700 AR/extra Armor >>> 12 mil toughness with 900k HP and 1000 AR

You know I've always said this. It just so happened recently have fallen into much of my armor rolling great vit, or having vit and needing a reroll elsewhere. So i agree, I feel weaker with the decrease in all res vs. mass vit.

My one big question or rather confusion, is how does the total DR factor in? At or around 2000 all res (synergizing prismatic armor and unwavering will), the sheet reports something like 85% plus 16.99 (blur), which I assume factors either before or after one another.. and I asume assume it doesn;t factor armor in on this.

So ignoring armor since its not listed-

1000 damage reduced by 85% would bring it down to 150, which would be further reduced by blur to something around 125 and change. Wouldn't this model imply theres a point of diminishing returns on all res? Or not? I doubt you can actually get to 100% of course.

So presumably I have my assumptions wrong, how does armor factor into this, and is there a diminishing returns soft cap on all res?
 
I think I'll switch from this Fire build despite having Mage Gloves, Jordan's Ring, and the Fire-BP, over to an Arcane build. I really do not like how Meteor handles with the bot. Albeit Meteor is very good dps, it tends to need proper prediction to properly hit everything. That and it sucks tons of Arcane down the tube, and there isn't a "Fire" based Archon which seriously speeds up Boss killing burst-style.


So I'm looking at a Disintegrate based build most likely as, for whatever reason, Disintegrate is Arcane and not Fire based lol. I remember in Beta there being a fire-based beam but I guess not anymore?

I have some neat +Arcane dmg items, like a +25% Arcane dmg wand, a couple rings etc I can probably swap out. My Paper DPS will plummet but I'm betting it won't matter with all the +% Arcane and +%Disintegrate I can get on my items. :)

That, and I really like how pinpoint accurate and efficient the bot seems to be with the Archon's Beam, and Disintegrate in general. What's interesting is I'll see ticks of 24-25mill crits in Archon mode with this fire build and nothing built towards Disintegrate. I want to see what it can do with an Arcane focus D:!
 
Is it worth going Disintegrate over Meteor if I have +44% fire damage and only +15% arcane? I don't die with Meteor Shower, but I wonder if there is anything more efficient.
 
I have made a lot of test with wiz...

Fire damage it's not efficient for T5 and T6 and orb since nerf not too. The only way to play T6 (for the moment ) it's Archon because it's the only way to have a burst of DPS (with vyr set it's better). Firebird set a piece of shit...

If you increase the arcane damage something like 40% and use the tal rasha set for the meteor you can do T6 not very easy but you can do it.

Blibli make a chit (for the moment) with this class. They want a lot of spe unfortunately the only whay to play T5 & T6 it's using Archon and increase arcan damage...

That's my opinion you can try your own solution i hope you will find a way to do it without archon... Good luck
 
So I flipped my character the other night from Fire to Arcane build specifically because Archon is hilarious damage. However, I quickly learned that Disintegrate is a horrible spell to use for quickly clearing AOE trash, and even worse for boss fighting. Meteor is 7 strikes per cast each for about 2~million for me at 936k sheet dps and +46% fire damage with +36% to Meteor dmg. Since 7 projectiles come down I normally get about 4-6 crits per time I use meteor. With +4Arcane per crit orb-offhand that's 16 to 24 Arcane per cast of Meteor that costs 40 Arcane. So I'm burning roughly 24 to 16 Arcane per cast, and with storm armor's -3Arcane per cast that's then down to 21 to 13 Arcane per cast which regen then makes up for a lot of that.

My Wizard with Fire build, fireblades + meteor, was rolling through T4 Trash...but dieing 1/3 times against Hammersmash in hell rifts. So I tried Arcane, and the only GOOD thing about Arcane builds are the 30million crits in Archon mode, but that's it. After Archon drops you're fucked and Disintegrate just doesn't do enough single-target DPS. I've tried every other Arcane skill under the sun, but none compare to Fire Meteor build for clearing AOE and SingleTarget DPS.


I really wish i had the upgrade components to swap all my Legendaries back to fire again :'(....my dps is like 30% lower atm with fire but still wrecking T3 HellRift NP.
 
I feel like the only thing I'm doing right now by botting with my wizard is getting good enough gear to have some fun playing by hand later. Starting to get the idea that just like vanilla, barb will be the only useful class to bot with.
 
So I tried Arcane, and the only GOOD thing about Arcane builds are the 30million crits in Archon mode, but that's it. After Archon drops you're fucked and Disintegrate just doesn't do enough single-target DPS. I've tried every other Arcane skill under the sun, but none compare to Fire Meteor build for clearing AOE and SingleTarget DPS.
I'm agree with you but the 30M crits in archon can be increase if you equip vyr and the amulet with 25/30% arcan damage. If you can use the black hole (that can help) to pack them it's the only way for the moment to kill elits before they kill you and trust me they give a lot of damage very qiuckly. Only one item to not die too quickly unicity and the same for the follower (if you can use for it the legendary "can't die") it's half damage all the time...

Good luck for your test
 
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so it seems like none is farming T6 solo? :o
so good i am then.:cool:

I can solo T5 with my messed up Wizard's build, but soloing T6 is just too much dmg without Unity rings which apparently aren't dropping anymore (I have two bots farming Kulle constantly, and he's not dropped a single god damn unity ring!)
 
so it seems like none is farming T6 solo? :o
so good i am then.:cool:

I play T6 solo but not with DB for the moment it can't use vyr bonus and there are a lot of bugss. I use unity of course... DB play T4/T5 I can't do better for the moment with him
 
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