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whats wrong with ticks/s now ?

shro0maz

New Member
Joined
Jan 23, 2013
Messages
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Hi guys!

since the last patch or so the DB have been acting wierd, the ticks/s will not go over 10.5..

i have the botmanager.cs looking like this now

internal static void SetBotTPS()
{
// Carguy's ticks-per-second feature
if (Settings.Advanced.TPSEnabled)
{
BotMain.TicksPerSecond = (int)Settings.Advanced.TPSLimit;
Logger.Log(TrinityLogLevel.Verbose, LogCategory.UserInformation, "Bot TPS set to {0}", (int)Settings.Advanced.TPSLimit);
}
else
{
//BotMain.TicksPerSecond = 10;
BotMain.TicksPerSecond = Int32.MaxValue;
Logger.Log(TrinityLogLevel.Verbose, LogCategory.UserInformation, "Reset bot TPS to default", (int)Settings.Advanced.TPSLimit);
}
}



anything i should change to get it back at around 30?

because now i need the d3 window to be the active one else i have 1.2 tick/s and the bot i lagging like crazy, i was running ~15 with the window in the background before i updated.

please any help would be much welcome!

/peace



Ps. i have tried unticking and ticking TPSmodifier in trinity and still the same
 
Last edited:
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