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matter

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private int dirtyTargetSource = -1;
private int stopAfterWins = 30;
private int concedeLvl = 5; // the rank, till you want to concede
private int dirtytarget = -1;
private int dirtychoice = -1;
private string choiceCardId = "";
DateTime starttime = DateTime.Now;
bool enemyConcede = false;

public bool learnmode = false;
public bool printlearnmode = true;


cant find anywhere that explains this new thing

where are the change logs? :)
 
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