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what is go on with vendors?

stoiansl

Member
Joined
Oct 9, 2012
Messages
209
i had made post before long time ago and now again after last update 1 of my bots stuck on same vendor every time when is need to sell others stuck very rare but still stucks
i am 95% sure everyone have this problem some time but no1 post it

this is my bot stuck on every sell

Code:
[02:25:40.113 V] [Poi.Clear] Reason: Done Looting.
[02:25:40.244 D] [POI Set] Type: Vendor
[02:25:40.305 D] Generating path to Vendor <-368.2322, 9.64114, 33.638>
[02:25:40.305 E] Contacting nav server for path.
[02:25:40.409 D] Waiting for path request to finish...
[02:25:40.480 D] Generating path to Vendor <-368.2322, 9.64114, 33.638>
[02:25:40.480 D] Waiting for path request to finish...
[02:25:40.512 D] Nav callback called.
[02:25:40.541 D] Generating path to Vendor <-368.2322, 9.64114, 33.638>
[02:25:40.541 E] Got response from server, validating.
[02:25:40.541 E] Response has 23 hops. Converting to vectors and path queue.
[02:25:40.541 D] Nav Service path generated.
[02:25:40.541 D] Generated path to <-368.2322, 9.64114, 33.638> (Vendor) with 23 hops.
[02:25:40.670 D] Moving to next hop: <-344.975, 9.383007, -44.3>, T: None (Vendor) D: 2.207417
[02:25:43.339 D] Moving to next hop: <-345.15, 9.433007, -44.2>, T: None (Vendor) D: 0.2401253
[02:25:43.612 D] Moving to next hop: <-346.65, 9.583007, -43.675>, T: None (Vendor) D: 1.606134
[02:25:45.551 D] Moving to next hop: <-346.75, 9.570507, -43.7>, T: None (Vendor) D: 0.127248
[02:25:45.646 D] Moving to next hop: <-347.375, 9.508001, -44.05>, T: None (Vendor) D: 0.7661976
[02:25:46.549 D] Moving to next hop: <-347.775, 9.495502, -44.05>, T: None (Vendor) D: 0.4284529
[02:25:47.016 D] Moving to next hop: <-349.825, 9.633001, -44.025>, T: None (Vendor) D: 2.104849
[02:25:49.540 D] Moving to next hop: <-350.025, 9.708002, -44>, T: None (Vendor) D: 0.273287
[02:25:49.763 D] Moving to next hop: <-350.6, 9.865451, -43.825>, T: None (Vendor) D: 0.7049154
[02:25:50.061 D] Object reference not set to an instance of an object.
[02:25:50.062 D]    at Buddy.Swtor.Objects.TorObject.()
   at ..()
   at ..[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
   at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
   at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
   at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   at Buddy.CommonBot.Targeting.Pulse()
   at Buddy.CommonBot.Logic.BrainBehavior.()
[02:25:50.559 D] Moving to next hop: <-351.35, 9.865451, -43.5>, T: None (Vendor) D: 0.8487698
[02:25:51.450 D] Object reference not set to an instance of an object.
[02:25:51.450 D]    at ..( , IntPtr , HeroType )
   at ..[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
   at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
   at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
   at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   at Buddy.CommonBot.Targeting.Pulse()
   at Buddy.CommonBot.Logic.BrainBehavior.()
[02:25:51.580 D] Moving to next hop: <-351.75, 9.79045, -43.3>, T: None (Vendor) D: 0.4736164
[02:25:52.121 D] Moving to next hop: <-356.125, 10.05206, -40.475>, T: None (Vendor) D: 5.246291
[02:25:58.509 D] Moving to next hop: <-356.8, 10.10206, -40>, T: None (Vendor) D: 0.8912356
[02:25:58.889 D] [HLL] Dictionary contains 4611686348492434523 key already. Value: .
[02:25:58.932 D] Object reference not set to an instance of an object.
[02:25:58.932 D]    at Buddy.Swtor.Objects.TorObject.()
 
At some point the bot will try to sell using the vendor. After doing that it stays there doing nothing.
Event when I stop the Bot and start it again and walk away from the vendor - it returns to the vendor tries to repair or sell something and just stays there.



yes is same this was problem before not like alot stuck but was rare now on 1 of my bots is do all the time when he need to sell
on others can happed once per 2-3 days
didnt had problems before last update
 
Last edited:
I came accross this problem when I posted it. The solution was a little confusing because changing the rewardindex came with a ingame notification that i must select at least 1 reward to accept. However, I shut down the bot and cleared "CompiledAssemblies" folder after that it worked (somehow). I'm still having this issue but fewer than before.
 
i am using grind profiles i am not questing same profiles last 8 months i didn't change anything
 
i know Cryo this is not a big problem on 2-3 days once or twice but now one of my bot stuck every time when he is going to vendor and i didnt change anything start happened after last BW update
 
when mine bugs out, it stays in a loop between to coordinates and keeps moving with in between opening the vendor, without stopping.
 
and is keep going same over and over

Code:
[19:58:18.024 D] Generated path to <-368.2322, 9.64114, 33.638> (Vendor) with 11 hops.
[19:58:18.094 D] Moving to next hop: <-358.4, 10.08961, -38.4>, T: None (Vendor) D: 4.417708
[19:58:23.496 D] Moving to next hop: <-359.625, 9.982327, -36.7>, T: None (Vendor) D: 2.139557
[19:58:26.156 D] Moving to next hop: <-360, 9.982327, -36>, T: None (Vendor) D: 0.7986891
[19:58:27.160 D] Moving to next hop: <-360.425, 9.984048, -35.2>, T: None (Vendor) D: 0.9078342
[19:58:27.558 D] Object reference not set to an instance of an object.
[19:58:27.558 D]    at Buddy.Swtor.Objects.TorObject.()
   at ..()
   at ..[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
   at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
   at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
   at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   at Buddy.CommonBot.Targeting.Pulse()
   at Buddy.CommonBot.Logic.BrainBehavior.()
[19:58:28.287 D] Moving to next hop: <-360.45, 9.9829, -35.05>, T: None (Vendor) D: 0.1520901
[19:58:28.488 D] Moving to next hop: <-361.6, 11.11023, 9.6>, T: None (Vendor) D: 44.68488
[19:59:33.537 D] Moving to next hop: <-363.2, 11.3364, 12.8>, T: None (Vendor) D: 3.619597
[19:59:38.002 D] Moving to next hop: <-364.8, 10.08353, 22.4>, T: None (Vendor) D: 9.816215
[19:59:40.799 D] Function GetHealth does not exist.
[19:59:40.799 D]    at ..[](Boolean , String , Object[] )
   at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
   at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
   at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
   at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   at Buddy.CommonBot.Targeting.Pulse()
   at Buddy.CommonBot.Logic.BrainBehavior.()
[19:59:48.173 D] Object reference not set to an instance of an object.
[19:59:48.174 D]    at Buddy.Swtor.Objects.TorObject.()
   at ..()
   at ..[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
   at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
   at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
   at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   at Buddy.CommonBot.Targeting.Pulse()
   at Buddy.CommonBot.Logic.BrainBehavior.()
[19:59:50.070 D] Moving to next hop: <-368, 10.10778, 30.4>, T: None (Vendor) D: 8.622313
[19:59:51.141 D] Object reference not set to an instance of an object.
[19:59:51.141 D]    at Buddy.Swtor.Objects.TorObject.()
   at ..()
   at ..[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
   at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
   at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
   at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   at Buddy.CommonBot.Targeting.Pulse()
   at Buddy.CommonBot.Logic.BrainBehavior.()
[19:59:59.493 D] Function GetHealth does not exist.
[19:59:59.493 D]    at ..[](Boolean , String , Object[] )
   at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
   at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
   at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
   at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   at Buddy.CommonBot.Targeting.Pulse()
   at Buddy.CommonBot.Logic.BrainBehavior.()
[20:00:00.620 D] Moving to next hop: <-368.2322, 9.64114, 33.638>, T: None (Vendor) D: 3.348353
[20:01:13.645 D] Start/Stop Button Clicked!
[20:01:13.646 N] Reason: 
[20:01:13.683 N] Bot Thread Ended. Was this requested?
[20:01:13.746 D] Sleeping while waiting on execution state to be available for BotMain.Stop()
[20:01:15.747 D] We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
[20:01:15.747 V] [Poi.Clear] Reason: Bot Stopped
 
some solution to this problem?

I have four of my bots with this problem.

every time you go to sell. they stuck to the vendor. always

I tried deleting files compileassemble. I tried to reinstall all the bots from new. downloading the updated version from the site buddywing.

but the problem remains. I checked with coordinates vendor dump targhet. but still can not solve it.

if anyone know the solution please help me

Thank You
 
What profiles are you using? Any logs?

This happens on my toon also from time to time but not that often. I usually move the toon to the next questarea (stated at the bottom of the bot).
When it shows "Force Interact" move the toon to the next questing area (no matter what quest) anyway.

I think it's the profile but can't tell for sure.
 
profile is custom. for grind.

i have log on other pc later i put here one log. anyway are 2 weeks this problem there is always

before was less. maybe try change coordinate vendor?

thanks
 
Nah, if it's a grindprofile you need at least 1 vendor unless you think the bot won't need a repair sequence. Did you download the grindprofile from the board or is it all customized (self written)? If self written PM me the xml and let me have a look at it.
 
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