laria
Well-Known Member
- Joined
- Jan 15, 2010
- Messages
- 5,386
Inspired by Pooks similiar thread about Singular i just wanted to do a more general one about HB itself
On the lower level:
- Gem Data should be exposed in more detail.
Gems currently only expose their color, which is just a rather vague hint at what stats they improve and by how much. Since relicts are considered a gem by the game, this deprives us of valuable information such as affected traits , itemlevel boost.
- wrap class order hall missions and champions in api, should be an extension of garrison api
- Coordinates should note the continent they are based on.
This 4th parameter, i would note it as W for "world" which should be optional to ensure backwards compatibility would help to create safe passage between the old and the new expansion content, which more and more overlaps as they send you back and forth.
- Expose and document the wowactors structure
This would help with certain quests a lot and reduce bruteforcing those.
- reveal info for pets in iteminfo
If we carry pets in your bags, we would like to know if we know it already, if we do, if we can learn an additional one as you can have up to three of a certain kind sometimes
- reveal previous rank known in iteminfo for recipes with ranks
since you can have a lot of different recipes with different ranks in your bags&banks, this info would be valuable.
- mark rivers ,lakes and sea with rough polygons and mark them as openwater or not.
This would allow us to dynamically find a valid fishing spot.
- Decrease the minimum mashable area , not just across the board as it is only needed on certain occasions as
towers and small rooftops, ropes, pillars and bars with chests on them.
- fix the LoS calculation for big bulky "floating" NPCs like Fallen Avatar, Helya, Helyas tentacles and Naraxus.
Having to do this in every routine and plugin again is wasted effort
- reveal final ends of auctions for both AH& Blackmarket
- allow for more kinds of portals
Right now we have support for "interact with" and "walk through" portals.
There are other types as gossip and more intresting those that you need to activate and then walk through
like the workshop in suramar.
- handle further distances for offmesh connections.
Right now portals can only cover small distances across neighbour tiles. This isn't always the case.
Mage portals for example.
Higher things:
- extend the talent system with the honor talents. Less unspent points, less annoying ingame tooltips "spent your stuff" and more survival during world quests.
- Make use of relicts to boost your weapon, could be as simple as use the relict with the highest ilvl boost and could be refined later with tables that assign certain traits an equivalent ilvl boost.
- Improve avoidance.
1) If you need to follow a certain npc in a distance to avoid being spotted you can get yourself into trouble
at a t-crossroad right now for example in Suramar City. The npc you follow goes left, you go right to stay away, then it comes towards you and you are stuck and spotted.
2) Seen both in Suramar city and on the new Argus content as well as the pandaran zone.
You need to cross a road with a big bulky nasty elite mob, instead of simply waiting a few seconds until the threat has passed, you run around like crazy or get totally stuck.
Doesn't look human after all.
- Cross continent travel.
Once we have the map/continent available, we should pass the logic how to change between them from the profiles to the core system. This stops duplicate efforts and makes sure that every profile&botbase has
access to the best possible method of transport.
- handle certain areas in 3d instead of 2.5
I know this is a big one and a lot of work involved, but looking at the suramar sea, certain underwater shipwrecks and caves in Valley of the 4 winds and Kalimdor, we do a very poor job at swimming.
CTM is slow and prone to errors.
I'd love to see some improvements here
- Attack and loot raremobs
if you can kill them and haven't already collected their loot, we should go for nearby raremobs and get their items.
- collect treasures along the way
Both of the above give us better gear.
- add weapon traits to the talent system
Having more dps and higher survivability certainly speeds up leveling.
- Take more into account if you have to swim across the water or can use a waterwalking ability/mount to cross it for pathing. swimming from Broken Shore to Suramar city really looks ugly. Flying or porting there might be a lot faster if not at least more natural.
- A modular approach to questing
Another big thing that i had in mind.
If we scripted quests independent of each other in a crowdsourced way and then had a central db of how each quest ties into another it would be possible to do quests in parralel
dynamic and different every time. Right now it is difficult to integrate class hall or profession or event quests into the leveling process. Natfoth and I were trying to do something like it before he disappeared.
- Improved vendor behaviour:
In addition to quality based selling you should keep in mind the level&itemlevel of the player
Selling epics is perfectly fine if you are a lvl 930 player doing world quests that give 865 ilvl items.
Selling white items is perfectly ok, if it is starlight dust which is worthless.
So having stated all this i am quite aware that the team size has shrunk and it requires someone to code these and other things.
Buddybots have switched to a subscription based payment system and people are unhappy about the increase in money they have to spent for their leisure time acticity already, but
how about crowdfunding improvements?
I have no idea on how much time and therefore money is required to get improvements in the core that would benefit all people, but it might be suitable for the greater good of all botters involved.
What do you want to see done?
Would you be willing to spend a little bit of money for it, if so how much?
On the lower level:
- Gem Data should be exposed in more detail.
Gems currently only expose their color, which is just a rather vague hint at what stats they improve and by how much. Since relicts are considered a gem by the game, this deprives us of valuable information such as affected traits , itemlevel boost.
- wrap class order hall missions and champions in api, should be an extension of garrison api
- Coordinates should note the continent they are based on.
This 4th parameter, i would note it as W for "world" which should be optional to ensure backwards compatibility would help to create safe passage between the old and the new expansion content, which more and more overlaps as they send you back and forth.
- Expose and document the wowactors structure
This would help with certain quests a lot and reduce bruteforcing those.
- reveal info for pets in iteminfo
If we carry pets in your bags, we would like to know if we know it already, if we do, if we can learn an additional one as you can have up to three of a certain kind sometimes
- reveal previous rank known in iteminfo for recipes with ranks
since you can have a lot of different recipes with different ranks in your bags&banks, this info would be valuable.
- mark rivers ,lakes and sea with rough polygons and mark them as openwater or not.
This would allow us to dynamically find a valid fishing spot.
- Decrease the minimum mashable area , not just across the board as it is only needed on certain occasions as
towers and small rooftops, ropes, pillars and bars with chests on them.
- fix the LoS calculation for big bulky "floating" NPCs like Fallen Avatar, Helya, Helyas tentacles and Naraxus.
Having to do this in every routine and plugin again is wasted effort
- reveal final ends of auctions for both AH& Blackmarket
- allow for more kinds of portals
Right now we have support for "interact with" and "walk through" portals.
There are other types as gossip and more intresting those that you need to activate and then walk through
like the workshop in suramar.
- handle further distances for offmesh connections.
Right now portals can only cover small distances across neighbour tiles. This isn't always the case.
Mage portals for example.
Higher things:
- extend the talent system with the honor talents. Less unspent points, less annoying ingame tooltips "spent your stuff" and more survival during world quests.
- Make use of relicts to boost your weapon, could be as simple as use the relict with the highest ilvl boost and could be refined later with tables that assign certain traits an equivalent ilvl boost.
- Improve avoidance.
1) If you need to follow a certain npc in a distance to avoid being spotted you can get yourself into trouble
at a t-crossroad right now for example in Suramar City. The npc you follow goes left, you go right to stay away, then it comes towards you and you are stuck and spotted.
2) Seen both in Suramar city and on the new Argus content as well as the pandaran zone.
You need to cross a road with a big bulky nasty elite mob, instead of simply waiting a few seconds until the threat has passed, you run around like crazy or get totally stuck.
Doesn't look human after all.
- Cross continent travel.
Once we have the map/continent available, we should pass the logic how to change between them from the profiles to the core system. This stops duplicate efforts and makes sure that every profile&botbase has
access to the best possible method of transport.
- handle certain areas in 3d instead of 2.5
I know this is a big one and a lot of work involved, but looking at the suramar sea, certain underwater shipwrecks and caves in Valley of the 4 winds and Kalimdor, we do a very poor job at swimming.
CTM is slow and prone to errors.
I'd love to see some improvements here
- Attack and loot raremobs
if you can kill them and haven't already collected their loot, we should go for nearby raremobs and get their items.
- collect treasures along the way
Both of the above give us better gear.
- add weapon traits to the talent system
Having more dps and higher survivability certainly speeds up leveling.
- Take more into account if you have to swim across the water or can use a waterwalking ability/mount to cross it for pathing. swimming from Broken Shore to Suramar city really looks ugly. Flying or porting there might be a lot faster if not at least more natural.
- A modular approach to questing
Another big thing that i had in mind.
If we scripted quests independent of each other in a crowdsourced way and then had a central db of how each quest ties into another it would be possible to do quests in parralel
dynamic and different every time. Right now it is difficult to integrate class hall or profession or event quests into the leveling process. Natfoth and I were trying to do something like it before he disappeared.
- Improved vendor behaviour:
In addition to quality based selling you should keep in mind the level&itemlevel of the player
Selling epics is perfectly fine if you are a lvl 930 player doing world quests that give 865 ilvl items.
Selling white items is perfectly ok, if it is starlight dust which is worthless.
So having stated all this i am quite aware that the team size has shrunk and it requires someone to code these and other things.
Buddybots have switched to a subscription based payment system and people are unhappy about the increase in money they have to spent for their leisure time acticity already, but
how about crowdfunding improvements?
I have no idea on how much time and therefore money is required to get improvements in the core that would benefit all people, but it might be suitable for the greater good of all botters involved.
What do you want to see done?
Would you be willing to spend a little bit of money for it, if so how much?
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