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What happened to UseTaxi?

thenrique87

Member
Joined
May 20, 2010
Messages
143
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Hey guys.

Trying to run this:

<While Condition="(HasQuest(9133))">
<If Condition="(!Me.ZoneId==3487)">
<CustomBehavior File="UseTaxi" MobId="44036" DestName="Silvermoon City" X="8743.85" Y="-6651.69" Z="70.21613" />
<RunTo X="9517.873" Y="-7277.956" Z="14.01594" />
</If>


<If Condition="(Me.ZoneId==3487)">
<TurnIn QuestName="Fly to Silvermoon City" QuestId="9133" TurnInName="Sathren Azuredawn" TurnInId="16191" />
</If>
</While>

but keep getting this:

[20:29:41.966 D] Compiling quest behavior from 'C:\Users\ADMIN\Desktop\Honorbuddy 2.5.6377.493\Quest Behaviors\UseTaxi.cs'
[20:29:42.180 D] System.Exception: Assembly is null!
at Bots.Quest.QuestOrder.ForcedCodeBehavior.(Assembly , Dictionary`2 )
at Bots.Quest.QuestOrder.ForcedCodeBehavior..ctor(CodeNode codeNode)
at Bots.Quest.Actions.ForcedBehaviorExecutor.(OrderNode )
at Bots.Quest.Actions.ForcedBehaviorExecutor..()
[20:29:42.179 D] Could not compile quest behavior from 'C:\Users\ADMIN\Desktop\Honorbuddy 2.5.6377.493\Quest Behaviors\UseTaxi.cs'
[20:29:42.179 D] Line 5: The type or namespace name 'Logic' does not exist in the namespace 'Styx' (are you missing an assembly reference?)
[20:29:42.179 D] Line 6: The type or namespace name 'Logic' does not exist in the namespace 'Styx' (are you missing an assembly reference?)
[20:29:42.179 D] Line 9: The type or namespace name 'TreeSharp' could not be found (are you missing a using directive or an assembly reference?)
[20:29:42.179 D] Line 11: The type or namespace name 'Logic' does not exist in the namespace 'Styx' (are you missing an assembly reference?)
[20:29:42.179 D] Line 15: The type or namespace name 'CustomForcedBehavior' could not be found (are you missing a using directive or an assembly reference?)
[20:29:42.179 D] Line 10: The type or namespace name 'TreeSharp' could not be found (are you missing a using directive or an assembly reference?)
[20:29:42.179 D] Line 55: The type or namespace name 'Composite' could not be found (are you missing a using directive or an assembly reference?)
[20:29:42.179 D] Line 56: The type or namespace name 'Composite' could not be found (are you missing a using directive or an assembly reference?)
[20:29:42.180 N] Could not create current behavior in quest bot; exception was thrown
[20:29:42.180 D] System.Exception: Assembly is null!
at Bots.Quest.QuestOrder.ForcedCodeBehavior.(Assembly , Dictionary`2 )
at Bots.Quest.QuestOrder.ForcedCodeBehavior..ctor(CodeNode codeNode)
at Bots.Quest.Actions.ForcedBehaviorExecutor.(OrderNode )
at Bots.Quest.Actions.ForcedBehaviorExecutor..()
[20:29:42.180 D] Stop called!
[20:29:42.180 Q] Bot Stopped! Reason: Could not create current behavior in quest bot, exception was thrown.
[20:29:42.207 D] Activity: Honorbuddy Stopped
[20:29:43.242 D] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.CommonBot.TreeRoot.()
at Styx.CommonBot.TreeRoot.()
[20:29:43.243 D] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.CommonBot.TreeRoot.()
[20:29:43.242 D] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.CommonBot.TreeRoot.()
at Styx.CommonBot.TreeRoot.()
[20:29:43.243 D] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.CommonBot.TreeRoot.()

Did we get a way around this or is it being worked on?
Thanks!!!
 
Isn?t "use flight paths" fixed and therefor this function is not needed anymore as the bot should use FP?s anyway?
 
Isn?t "use flight paths" fixed and therefor this function is not needed anymore as the bot should use FP?s anyway?

I dont know man. A lot has changed in HB and UseTaxi.cs was crucial for some aspects of my profiles. Now, If its gonna be smart enough to use the flight paths without me telling it too, i dont mind.

Can anyone clear this up? Is it going to use the fightpath by itself or do I use some other code?
 
Kick is using it this way, he force the bot to activate use FP?s
That way a user can?t turn it off and it fails there.

PHP:
<CustomBehavior File="UserSettings" LootMobs="True" UseFlightPaths="True" PullDistance="40" GroundMountFarmingMode="False" KillBetweenHotspots="True" />

This can be used to activate and disable more stuff, make sure you activate use flight paths before you tell it to go to a place, just test it to se if it works, i think it will.
 
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