Well, this has only happened twice so far, but it bugs me alot.
[7:41:27:154] Activity: Interacting with node [7:41:27:154] InteractDebug:24356 - Pastebin.com
[6:04:59:297] We are mounted... chill [6:05:28:402] [Gatherbuddy2]: Approaching - Pastebin.com
Those are the logs about the incident. I cutted them to relevant parts only since they were tad long. When i come back to see whats happening, i have been DC'd from wow and there is text written in red along these lines "Object reference not set to an instance of an object.
at Styx.WoWInternals.Lua.GetReturnVal[T](String lua, UInt32 retVal)" Which is also stated logs.
Well, atleast i think these are same issues happening twice to me, but could someone enlighten me, whats going on in there, why is it crashing? I see that both time char has died for some reason without any combat, which it should do and usually does.
[7:41:27:154] Activity: Interacting with node [7:41:27:154] InteractDebug:24356 - Pastebin.com
[6:04:59:297] We are mounted... chill [6:05:28:402] [Gatherbuddy2]: Approaching - Pastebin.com
Those are the logs about the incident. I cutted them to relevant parts only since they were tad long. When i come back to see whats happening, i have been DC'd from wow and there is text written in red along these lines "Object reference not set to an instance of an object.
at Styx.WoWInternals.Lua.GetReturnVal[T](String lua, UInt32 retVal)" Which is also stated logs.
Well, atleast i think these are same issues happening twice to me, but could someone enlighten me, whats going on in there, why is it crashing? I see that both time char has died for some reason without any combat, which it should do and usually does.