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We really need some kind of mob detection while ressing

phobix

Member
Joined
Jan 15, 2010
Messages
133
Title says it all, its depressing to watch the bot res right next to 3 mobs over and over and over.
 
lol i can imagine finding that funny to watch. Well not for the person rezzing.
 
So after it detects the mobs what the hell should happen ? If the mobs are near the body, there is no way you can avoid them
 
OK - look for it added to Friday's release. Nesox is on it today.

Thanks for the post.
 
Lawl! I thought this was added already ^^ I?ve just been lucky I guess :D
 
There is a protection like that. "Can't ress here, looking for safespot.." "Safespot found / not found, ressing".
Atleast for me.
 
Would also be great a FindSafeSpot() function available for CCs, so we can easily add a full vanish functionality in rogue ccs
 
HB used to have mob detection in beta... and it got taken out b/c it wouldn't rez for like an hour :\
 
HB used to have mob detection in beta... and it got taken out b/c it wouldn't rez for like an hour :\

In glider it would take the safe spot and look for lets say 30 yard distance at least. And as time went on the yards would shrink. Eventually the yards got to a small enough number that it would res. Thats what I'd be looking at in a res in a safe spot function. Although I must say, I totally got destroyed by ressing with elites a couple of times... not even sure how the hell I got there. So maybe a function to spirit res if death happens within 2 minutes of ressing like 5 times in a row....
 
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