Hi,
I have been looking through the code for the witch doctor "spam horrify" to be able to change the behaviour, because right now when this is active when fighting elite/boss the WD ismoved right onto the mob, wich can be deadly when the mob is electrify or brutal.
Is there a way to change the range for combat when spam horrify is active?
I think the part of code needed to be modified is below, but i can't figure out how to adjust the range to give let say 5f away from the range given
Thanks
I have been looking through the code for the witch doctor "spam horrify" to be able to change the behaviour, because right now when this is active when fighting elite/boss the WD ismoved right onto the mob, wich can be deadly when the mob is electrify or brutal.
Is there a way to change the range for combat when spam horrify is active?
I think the part of code needed to be modified is below, but i can't figure out how to adjust the range to give let say 5f away from the range given
Code:
private static void MoveToHorrifyPoint(TargetArea area)
{
CombatMovement.Queue(new CombatMovement
{
Name = "Horrify Position",
Destination = area.Position,
AcceptableDistance = 8f,
Verbose = false,
OnUpdate = m =>
{
// Only change destination if the new target is way better
if (TikHorrifyCriteria(Enemies.BestLargeCluster) &&
Enemies.BestLargeCluster.Position.Distance(m.Destination) > 15f)
[COLOR="#FF0000"]m.Destination = Enemies.BestLargeCluster.Position;[/COLOR]
},
});
}
Thanks
Last edited: