// Haunt
if (Skills.WitchDoctor.Haunt.CanCast() && Player.PrimaryResource >= 50 ||
CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Haunt))
{
return new TrinityPower(SNOPower.Witchdoctor_Haunt, 45f, CurrentTarget.ACDGuid);
}
simple change but work better like before.... i can't do it more and still have problem with soulharvest ( not use when he fight with single mob ( like boss))