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WD insists on breaking destructibles, getting stuck.

charlieh0rse

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Despite my Trinity settings set to not destroy environment destructibles, my WD insists on still trying to do so. Now this would not be too bad if he actually managed to break them. All the does is rock back and forth in the casting motion, but doesn't actually cast anything to break the destructibles, and ends up getting stuck.

Any ideas?
 
Multiple threads about this... It appears to be a reproducible issue but I'm unsure if this has been addressed by DB staff.
 
My WD does the same thing. I checked the logs and it seems to be trying to cast Plague of Toads at the obstruction which is not a skill I have set.
 
I am sure it would help to post a log and list your plugin versions.
 
I am sure it would help to post a log and list your plugin versions.

I'm reasonably confident that the issue referenced in this thread is the same one I referenced in my reply in this thread. I included logs.

UPDATE:

xzjv posted a fix and I attached the patched file in the referenced thread. Enjoy.
 
Last edited:
How do I do that fix without my Trinity plugin disappearing from the application as soon as I make that change. Any help would be greatly appreciated because the plague of toads crap makes the WD build loose so much DPS.
 
How do I do that fix without my Trinity plugin disappearing from the application as soon as I make that change. Any help would be greatly appreciated because the plague of toads crap makes the WD build loose so much DPS.

Sorry for the delayed reply.. i don't read these forums much..

I've zipped my Trinity folder..

I assure you, it works. Ya must have done something wrong.. I just cleared a 79..

Just delete your existing Trinity in the Demonbuddy/plugins folder and unzip this to your Demonbuddy/plugins folder.

When I say Demonbuddy/ I'm referring to the full path to where you have DB installed.. Example: on my system DB is installed to 'c:\users\[my username]\Documents\Demonbuddy\'

Again the only mods to this trinity is the Witchdoctor.cs file. Otherwise its just based off of .237.
 

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