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WD Gargantuan Count Fix?

ridz89

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Joined
Jul 1, 2012
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I'm surprised no other WD is having the issue when your Gargantuan Count is at 2, the bot wont recast to 3? This happens at GR 70+ When Gargantuan can die to molten blasts.

I checked the WD code \Trinity\Combat\Abilities\WitchDoctorCombat.cs:

Code:
            // Gargantuan should be cast ASAP.
            var hasAllGargs = Trinity.PlayerOwnedGargantuanCount != 0 && (!Legendary.TheShortMansFinger.IsEquipped || Trinity.PlayerOwnedGargantuanCount >= 2); 
            if (CanCast(SNOPower.Witchdoctor_Gargantuan) && !hasAllGargs)

(See how the code says If Short is not equipped, or means it can be cubed?, then when Gargantuan count is 2 (or Higher >=), the bot thinks it has all Gargs active...

I changed var hasAllGargs = Trinity.PlayerOwnedGargantuanCount == 3;

Now it resummons when the bot detects 2 Gargantuans....having one less Garg is a huge dps loss.

Only use this fix if your using the LoN Build, otherwise it might mess up counts with 1 garg
 
Last edited:
Huh, you're right. Thanks for pointing that out, should be ok in the next version.
 
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