ridz89
Member
- Joined
- Jul 1, 2012
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- 249
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I'm surprised no other WD is having the issue when your Gargantuan Count is at 2, the bot wont recast to 3? This happens at GR 70+ When Gargantuan can die to molten blasts.
I checked the WD code \Trinity\Combat\Abilities\WitchDoctorCombat.cs:
(See how the code says If Short is not equipped, or means it can be cubed?, then when Gargantuan count is 2 (or Higher >=), the bot thinks it has all Gargs active...
I changed var hasAllGargs = Trinity.PlayerOwnedGargantuanCount == 3;
Now it resummons when the bot detects 2 Gargantuans....having one less Garg is a huge dps loss.
Only use this fix if your using the LoN Build, otherwise it might mess up counts with 1 garg
I checked the WD code \Trinity\Combat\Abilities\WitchDoctorCombat.cs:
Code:
// Gargantuan should be cast ASAP.
var hasAllGargs = Trinity.PlayerOwnedGargantuanCount != 0 && (!Legendary.TheShortMansFinger.IsEquipped || Trinity.PlayerOwnedGargantuanCount >= 2);
if (CanCast(SNOPower.Witchdoctor_Gargantuan) && !hasAllGargs)
(See how the code says If Short is not equipped, or means it can be cubed?, then when Gargantuan count is 2 (or Higher >=), the bot thinks it has all Gargs active...
I changed var hasAllGargs = Trinity.PlayerOwnedGargantuanCount == 3;
Now it resummons when the bot detects 2 Gargantuans....having one less Garg is a huge dps loss.
Only use this fix if your using the LoN Build, otherwise it might mess up counts with 1 garg
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