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WD Arachyr/Juma Speed farming build and combat routine idea...

Bodacious

Member
Joined
Jul 10, 2014
Messages
31
Hello, I was looking for help with ideas and creating a combat routine to specifically match the play style I am trying to accomplish.

Build:

Soul Harvest - Languish
Spirit Walk - Honored Guest (whichever you like)
Horrify - Frightening Aspect (whichever you like)
Hex - Angrey Chicken
Piranhas - Piranhado
Firebats - Cloud of Bats

Passives: (depending on survivability)

Pierce the Veil
Confidence Ritual
Grave Injustice
Gruesome Feast

*Fourth passive would be your choice but I chose GF for dmg and mana*


Gear:

5pc Arachyr
Mantel of Channeling
Compass Rose - Traverlers Pledge
Nemesis Bracers
Manajuma Dagger and Chicken for 2pc
Unity

Legendary gems:

Bane of Trapped
Bane of Stricken
Bane of Powerful

*I tried Taeguk, but shit dies too fast for it to shine and Pain Enhancer makes no sense*

Cube:

Staff of Chiroptera
Coils of the First Spider
Royal Ring of Granduer

So, my theory is this, since I've personally played it like this and it seriously wrecks packs in 5s:

Hex when up for 4pc 50% dmg reduc. Find elite pack, hexs explodes, cast horrify and harvest (SW for defensive or funzies), and then nado followed by firebats. They die, cast hex to scoop orbs and dip to the bext elite pack.

This is my idea and would let help to make a routine or adjust a routine to match the theory. Firebats casting as it stands now will cast for maybe 2 seconds max, move and then cast again. Rinse repest. So, until the elite is dead or needs to move into range of the bats connecting, it shouldn't stop being casted. Also, I would like to make Hex also not be cast again until an elite pack is dead, or a certain percentage of health is reached to stay alive if need be.

This is exclusively tailored for speed farming around 55-65, to start, at least. Thanks! ^^
 
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