The API supports it, but, there are no plugins or any other tools that are plug'n'play as of today.
Learn some C#, make your dreams come true![]()
Is that a challenge!? I do C# for a living...the hard part would be learning the API. How would Trinity, other plugins, and particularly the R-RIFT profile handle its need to leave the game? Would they contently wait until that step completes?
The complexities in the implementation of such a plugin require a good amount of knowledge about "how" the bot works. Behavior Trees, the hooks, hook executors, the pulsator, etc.
The easiest way is replacing the OutOfGame and BotBehavior hooks as Phelon mentioned. What to replace these with is the hard part![]()






