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[Warlock] Murloc proper deck with HB

CookieThumper87

New Member
Joined
Jun 8, 2014
Messages
52
nothing much to say but the deck itself.

2x mortal coil
2x abusive sergeant
2x grimscale oracle
2x leper gnome
2x murloc raider
2x murloc tidecaller
2x voidwalker
2x young priestess
2x bluegill warrior
2x knife juggler
2x murloc tidehunter
2x coldlight seer
2x murloc warleader
2x raid leader
1x leeroy jenkins
1x old Murk-eye

There are too many variables to say exactly pin point out things
but between ranks 20~16 it should be around 75% win rate 12 games an hour at best.
16~14 around 55% win rate 10 games an hour
14 and above 45~50% win rate still should be 10 games an hour.

The whole idea of the deck is winning or losing games around the 5~6 minute mark but there are too many variables to determine exactly how many games a hour and how many wins.
but this counts for all decks either way. this is a proper deck to be used with honorbuddy.
if you are lucky should take you about 3 days time to get 500 wins,
if unlucky perhaps 4 and half day. but it depends on your opponents and what cards you draw and everything else.

unfortunately there is no magic to influence wins-per-hour.

some people might prefer 20 minute games and get 80% win and others might prefer 4 games per 20 minutes and get 50% wins.

Update:
There is a new Custom Api called Silverfish, when combining this deck with that api you should get 75%+ win chance.
for some mysterious reason this got me past rank 10 on a simple murloc deck.

While i am going to post decks for each single class i might need to include Sliverfish into all of them this Api is great and should not be ignored.
 
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I used this for a few games and it won 4 out of 5. I know its a small sample but i cant wait to try it over a few hours.
 
i think all 2/1 cards are useless when playing agains a mage he wil just ping it of with fireblast:)
 
i think all 2/1 cards are useless when playing agains a mage he wil just ping it of with fireblast:)

i think playing 4/4 cards is useless when playing against a mage she will just nuke it with flamestrike.

sorry i'll just repeat the same nonsense since i do not understand your question nor comment.

lets take some examples,
You start, Round 1, you toss out 2/1
Enemies round 1, must use coin then use fireblast.
You Round 2, toss out 2 x 2/1's.
Enemies, Round 2 without arcane missile's you again force your opponent to use fire blast.

that means you control your enemy and thus the game.*
 
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This is the best deck i found so far :) Thanks!
Although i feel like Leeroy isnt the best card in this deck. The bot tends to use it on random minions. Never finishers. Any suggestions?
 
This is the best deck i found so far :) Thanks!
Although i feel like Leeroy isnt the best card in this deck. The bot tends to use it on random minions. Never finishers. Any suggestions?

waiting for updates from hearthbuddy*. same goes for faceless manipulator otherwise i'd add it into the deck
but leeroy is simply overpowered card can't let the bot run without it.
 
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waiting for updates from hearthbuddy*. same goes for faceless manipulator otherwise i'd add it into the deck
but leeroy is simply overpowered card can't let the bot run without it.
What do you think of using Silverfish? Recommended or no?
 
Its not working 100% tho. Hopefully it will be soon. Because it is really good. Even that being said it still better <3 hankerspace

running few of my standard decks that i manually normally play on seeing what cards it combos and where it fails.
so far 11 games 100% win rate.

could you please elaborate where it is not 100% working? :D then i know what to avoid.

possibly before expansion comes out i will post a full guide with HB compatibility for each class, i actually was already working on this but now with silverfish things became a lot easier, it seems most of the decks get +20% win chance increase from this cool API.
i think i missed it because i was too caught up improving decks the old fashion way :D
 
running few of my standard decks that i manually normally play on seeing what cards it combos and where it fails.
so far 11 games 100% win rate.

could you please elaborate where it is not 100% working? :D then i know what to avoid.

possibly before expansion comes out i will post a full guide with HB compatibility for each class, i actually was already working on this but now with silverfish things became a lot easier, it seems most of the decks get +20% win chance increase from this cool API.
i think i missed it because i was too caught up improving decks the old fashion way :D

Some functions do not work like Mulligan it seems to not place cards where they should be. a card that gives + to adjacent will be played all the way to the left. just like every card. And a few other weird things that i should of written down
This ai was made for something elce and is in the process hopeful to work with hearthbuddy. It would really help out here. and show what can be done with heath buddy and the API
 
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I'm currently testing this deck out. Will post results in a few hours.

Peak rank 15.
Got 50% winrate (20-20)
 
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Started Yesterday on Rank 8.
first 7h a solid 30% win rate.
After 13h stay around Rank 14-15 with 37% (45wins in 121 Games)
Restarted bot today in the morning (cest) and will see the new stats if i come home and try to upload a screenshot.
btw: Thanks for the deck!
 
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