What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Warlock buggy

Status
Not open for further replies.

sYn1

Member
Joined
Dec 28, 2010
Messages
233
Reaction score
0
Hello.

I am using 2.0.0.3895 of honorbuddy and want to level a warlock. The warlock however runs past a mob, the pet attacks it and then he runs past more mobs pulling more and more adds while he doesnt attack, only the pet attacks and then he dies. I have tried the default CC and skiwarlock. Am i doing something wrong? Druid seems to work perfectly fine but this just doesnt :(
 
Got the same problem with my warlock and skiwarlock, but only if specced affli. if i spec demo everything works well.
 
experimental path option is enabled?
if yes disable it
 
Yes Does it with experimental path enabled or disabled does it as demo for me tried different cc plug ins and still the same pulls one then runs off to pull some more.
 
Thanks Tony for the answer, I also have this issue even as Demo/skiwarlock as someone else mentioned, but will try disable exp pathing.
 
ok I tried disabling experimental movement, but my warlock still tries to move to the next hotspec even tho my pet is attacking an mob. He will also run until he aggroes yet another mob, sometimes he runs into 3-5 mobs aswell. I dont know what's causing this and I see nothing unusual in the log, he just skips the mob. Using SkiWarlocks latest CC and latest HB with an questing profile for outlands.
 
Yep same for me even tho i have only a lvl 10 warlock with 1 talent point in demo, felguard out. The problem was the same with voidwalker. At lower level most if not all mobs were yellow so there was no problem. The problem is when it is walkin towards a hotspot and gets aggro the pet attacks the mob but the warlock keeps running and often pull 2 or 3 adds.
 
Last edited:
I have the same problem with my demo lock. I think it's related to the whole pet targeting issue that's been discussed in other threads. The pet gets aggro on a mob but the bot doesn't realize it and doesn't interfere with the combat unless something else happens, ie the pet getting low enough on health that the bot health funnels the pet. You can really observe this behavior in a tunnel situation where there are a lot of mobs.

Tried multiple CC's which all exhibit the same behavior.

Thinking related to Raphus's post in the GB2 thread:

Both AB and GB have this fixed. Ask CC authors to add a logic to target pet's target. When you are in combat, has no target, has pet and pet has target

Code:
if (StyxWoW.Me.CurrentTarget == null && StyxWoW.Me.GotAlivePet && StyxWoW.Me.Pet.CurrentTarget != null){ StyxWoW.Me.Pet.CurrentTarget.Target();}new Decorator( ret => StyxWoW.Me.CurrentTarget == null && StyxWoW.Me.GotAlivePet && StyxWoW.Me.Pet.CurrentTarget != null, new Action(ret => StyxWoW.Me.Pet.CurrentTarget.Target()))
 
Last edited:
This seems to be the case with all pet based classes. Same problem on Hunter. Dunno what to do about this nonsense.

Also, did what post above me says, but I don't know where that even goes in the CC.
 
Btw when are the topics in the support issues being reviewed (and possibly fixed)? Sometimes per week/month..?
 
Anonuzer01: This condition is checked in the default warlock CC. It only fixes the 'pet in combat' error.

Many people: The default warlock CC does pull more than a mob if fights are easy and you're either affliction or < lvl10. But in any case, if you're going with the default one, the pet should keep aggro on every mob you're fighting.
 
Anonuzer01: This condition is checked in the default warlock CC. It only fixes the 'pet in combat' error.

Many people: The default warlock CC does pull more than a mob if fights are easy and you're either affliction or < lvl10. But in any case, if you're going with the default one, the pet should keep aggro on every mob you're fighting.

Not exactly sure what you are trying to say. Anyway I tried the default warlock CC and it is bugged and also with Ski warlock. Im lvl 10 with one talent point in demo as said. Furthermore the custom class files from the forum (prince of darkness 1.31) have a creation date older than the one included with HB by default...
 
Being plagued by the same issue on my hunter. I am using fpsware's hunter CC, and have tried HB and the past 2 versions, all have the same issue: Doesn't seem to realize the pet is in combat and just starts running off. It's basically made the easiest botting classes into the most non-functional ones. Any update on when this will be fixed?
 
This is a HB bug. Nesox is aware of it and said it will be fixed in a future release of HB.
 
for problems with pet in combat you can use this plugin as a hotfix

http://www.thebuddyforum.com/honorb...loged/18998-[test]-pet-combat-fix-plugin.html

Thanks for pointing me in the right direction tony! Appreciate it!

This is a HB bug. Nesox is aware of it and said it will be fixed in a future release of HB.

Sounds great. Hopefully it gets resolved soon, or they make the plugin standard with HB. I was having issues at level 70, but can't imagine it works any better at level 1.
 
Btw when are the topics in the support issues being reviewed (and possibly fixed)? Sometimes per week/month..?

Support is generally for issues that are per-user, and is checked daily. For larger, application-wide issues we use the bug tracker and those may take longer as they require code changes.
 
Status
Not open for further replies.
Back
Top