yes i know it, i just need to kill only zombies on the path to the cellar, with radius 15 for example, do not to backtracking 100 feet to the ruins to kill few mobs...
i dont think its a profile issue. when you doing WP your radius become "5" but it backtraking anyway
Maybe you can help me debug.
The magic tricks I use - enable Cache and Behavior debug logging.
This will go into "TrinityDebug" log file (not into DB log window).
I then look for:
any unit that has weight that shouldn't
adding an elite or trash mob we ShouldIgnore
if disableIgnoreTag=True (meaning, we are in a WaitTimer, UseTownPortal etc tag)
if townRun=true (this will clear the area - kill all monsters regardless of trash pack/ignore elites)
if forceClear=true (this will clear the area - kill all monsters regardless of trash pack/ignore elites)
The logs will grow extremely fast - it logs every state of every object every "tick" - sometimes > 15 times per second.
First problem: i have to get all conditions to match your setup, so I can reproduce the problem. Exact steps to do this are usually helpful.
Second problem: Have to catch the log file exactly at the time when the problem is existing.
Third Problem: These logs are a bit hidden, so most users can't find them or know how to interpret.
All this logic is in Weights.cs - you can read through this .cs file and see each condition for each variable for ignoring, adding weight, etc. It will make more sense this way hopefully, and you can learn more about C# and Demonbuddy and Trinity
