Xcesius
Community Developer
- Joined
- May 1, 2011
- Messages
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I do now 10k less DPS than before idk why^^
Update again please

Fixed envenom usage in 811
Fixed Rupture falling down in 812.
I do now 10k less DPS than before idk why^^
TyUpdate again please
Fixed envenom usage in 811
Fixed Rupture falling down in 812.
Oh could you fix the FoK thing because i was at Megaera and it started to spam FoK![]()
Becaus im rly lazyy u no use hotkey mode?![]()
No it isn't, you should only do FoK on +5 targets then use crimson to waste your 5cps
Elitist Jerks ? Rogues ? Assassination from the Mists said:Multi-Target
This is still up for debate, the current idea is to use Fan of Knives as your CP buildier while maintaining a number of ruptures (possibly 3 CP) on 3 targets, use Envenom to burn your CP's mid rupture maintenance.
Crimson should not be used actually!
From elitistjerks:
So basicly, multi rotation is the same as single rotation, but FoK replaces Mutilate.
EDIT:
Haha, Waldo, I like it![]()
Well, I will never add such logic because it will take too much time. And I would need to add faceing (movement) etc, so that's out of the box. If you want to do it like this, simply press AoE key once and continue with single target rotation.
Im not saying you should add the "3 targets with rupture" part, just that it should not use Crimson! So, for the AoE rotation, just copy paste the single target rotation, and replace Mutilate with FoK and we are golden![]()
static Composite AssaMt()
{
return new PrioritySelector(
new Decorator(ret => U.AttackableMeleeUnitsCount >= 2,
new PrioritySelector(
Spell.Cast("Dispatch", ret => Lua.PlayerComboPts < 5 && G.DispatchProc),
Spell.Cast("Mutilate", ret => Lua.PlayerComboPts < 5),
Spell.Cast("Envenom", ret => (Lua.PlayerComboPts == 3 && G.TargetNoRupture) || (Lua.PlayerComboPts > 4 && G.TargetHaveRupture)),
Spell.Cast("Rupture", ret => Lua.PlayerComboPts > 3 && G.TargetRuptureFalling)
)),
new Decorator(ret => U.AttackableMeleeUnitsCount > 4,
new PrioritySelector(
Spell.Cast("Fan of Knives", ret => Lua.PlayerComboPts < 5),
Spell.Cast("Rupture", ret => Lua.PlayerComboPts > 3 && G.TargetRuptureFalling),
Spell.Cast("Envenom", ret => (Lua.PlayerComboPts == 3 && G.TargetNoRupture) || (Lua.PlayerComboPts > 4 && G.TargetHaveRupture))
)),
new Decorator(ret => U.AttackableMeleeUnitsCount > 8,
new PrioritySelector(
Spell.Cast("Fan of Knives", ret => Lua.PlayerComboPts < 5),
Spell.Cast("Envenom", ret => Lua.PlayerComboPts > 4)
)),
Spell.Cast("Expose Armor", ret => G.WeakenedBlowsAura && SG.Instance.Assassination.CheckExposeArmor),
Spell.Cast("Slice and Dice", ret => Me.ComboPoints > 1 && G.FucknoSND)
);
}
Fixed / Added SpecialKey settings. Added Feint usage on specialkey, Tricks is now automated on your focus target everytime.
Will I be able to turn trix of in settings still? HC raiding requires trix to be cast on the fly to different targets (Mouseover macro in my case), but I still have a focus on a tank, so that might cause problems!
When feint is enabled, does that mean it will be kept upp 100% of the time (or as close as possible) or just to be used whenever its detecting damage?
Havent tried out the CR yet, will run a LFR tonight if there is time to test it out for the AoE!
Just wanted to let you know that Assassination - Selectable options has a setting for stormlash totem in GUIKeep up the good work.
Did 2x3min tests on dummy, 1 with Waldo and 1 with YB. 539 ilvl ass rogue.
Waldo: Landed on 145k
YB: Landed on 151k
I cant realy tell from watching the bot what it is doing differently between Waldo and YB, but its doing SOMETHING different, becouse my procs doesnt differ that mutch to make up for losing 6k dps. I see it being at 5 anticipation with Shadow Blades up, is there a check for that? I mean, if its on 5 anticipation, it should override the envenom and rupture timers and just do envenom no matter what. This is just a guess, since I cant realy tell what attack it choses to cast when im at 5 anticipation.
EDIT:
Tested AoE aswell on dummys, with AoE Enabled it is not casting any attack at all.
AoE is bound to units around you. So it won't work on dummies, I'll look into the Anticipation issue