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Waiting status

ikvam23

New Member
Joined
Mar 12, 2014
Messages
16
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Code:
[Trinity 2.55.674] Started waiting after unit death: x1_sniperAngel_A-24502, -1680932834
[Trinity 2.55.674] Finished waiting after unit death: x1_sniperAngel_A-24502, TimeWaited=0:00:00.5985706

Was wondering about this, I usually get this randomly. I supposed the x1_sniperAngel_A-24502 is an identifier for an actor. And the bot would not get triggered from the gold/xp timer to just restart if its stuck here. Any Idea?

Oh and I get this Patiently waiting for the Navigation Server also. I thought might be a problem wiht my connection, so I stop/close all the possible problems like firewall, anti virus and such. Any ideas?


 
Last edited:
Hi, the issue of getting stuck i believe is unrelated to your stuck issue, according to the log message it only happens once and lasted less than a second.

The waiting after death logic triggers when a group of elites have been killed in a rift. So that the bot can wait for the progression globe to appear rather than darting away like some builds are capable of doing and then potentially missing them due to being out of range.

Code:
    Line 4373: 07:02:53.821 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: Corpulent_A-3611, 2106916953
    Line 6812: 07:04:18.782 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: Shield_Skeleton_D-5541, -2138963693
    Line 7621: 07:04:48.144 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: FallenGrunt_A-6317, -2117402512
    Line 8942: 07:05:37.698 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: GoatMutant_Melee_B-7447, -2087255949
    Line 9279: 07:05:51.033 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: GoatMutant_Melee_B-7846, -2077884148
    Line 9363: 07:05:55.617 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: GoatMutant_Melee_B-7847, -2077818747
    Line 9634: 07:06:08.709 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: FallenHound_A-8169, -2070478715
    Line 9967: 07:06:24.334 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: x1_LR_Boss_MalletDemon-8310, -2067660700
    Line 12055: 07:08:02.300 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: Spider_Elemental_Cold_tesla_A-9116, -2042953418
    Line 18174: 07:11:50.989 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: snakeMan_Melee_C-15555, -1914371798

As far as the stuck/inactivity timer goes i don't see anything about it logged in your log file unfortunately. If it happens again regularly under the same situations please let me know in the Trinity forum.
 
Hi, the issue of getting stuck i believe is unrelated to your stuck issue, according to the log message it only happens once and lasted less than a second.

The waiting after death logic triggers when a group of elites have been killed in a rift. So that the bot can wait for the progression globe to appear rather than darting away like some builds are capable of doing and then potentially missing them due to being out of range.

Code:
    Line 4373: 07:02:53.821 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: Corpulent_A-3611, 2106916953
    Line 6812: 07:04:18.782 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: Shield_Skeleton_D-5541, -2138963693
    Line 7621: 07:04:48.144 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: FallenGrunt_A-6317, -2117402512
    Line 8942: 07:05:37.698 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: GoatMutant_Melee_B-7447, -2087255949
    Line 9279: 07:05:51.033 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: GoatMutant_Melee_B-7846, -2077884148
    Line 9363: 07:05:55.617 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: GoatMutant_Melee_B-7847, -2077818747
    Line 9634: 07:06:08.709 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: FallenHound_A-8169, -2070478715
    Line 9967: 07:06:24.334 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: x1_LR_Boss_MalletDemon-8310, -2067660700
    Line 12055: 07:08:02.300 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: Spider_Elemental_Cold_tesla_A-9116, -2042953418
    Line 18174: 07:11:50.989 WARN  Logger [Trinity 2.55.674] Started waiting after unit death: snakeMan_Melee_C-15555, -1914371798

As far as the stuck/inactivity timer goes i don't see anything about it logged in your log file unfortunately. If it happens again regularly under the same situations please let me know in the Trinity forum.

Hi xzjv, thank you for looking into this. But I am a little confuse when you say it only happens once and less than a second? I actually watch my toon endlessly cast "Corpse Spiders" over and over for the next 5mins, and decided to just turn off db and start over.
 
Hi no problem, i was just saying that the part of the log you highlighted as a possible issue i don't think is related at all.

if you're seeing 'Patiently waiting for the Navigation Server ' try a region at login there may be an issue with your connection to the navigation server.

Going through your log i see a few times when it was stuck until inactivity - targeting barricades and destructible.

08:49:45.479 DEBUG TrinityDebug [Trinity 2.55.674] Target changed to 181228 // caOut_StingingWinds_Barricade_A-27216 RActorGuid=-536805345 (Barricade) Last Target Boost TargetTimes=0

08:07:35.242 DEBUG TrinityDebug [Trinity 2.55.674] Target changed to 427137 // P4_Ruins_Frost_Breakable_Tablet_B-8514 RActorGuid=-1744895879 (Destructible) Last Target Boost TargetTimes=0

07:39:50.187 DEBUG TrinityDebug [Trinity 2.55.674] Target changed to 55325 // a3dun_Keep_Door_Destructable-8025 RActorGuid=-1781071721 (Barricade) Last Target Boost TargetTimes=0

07:19:46.992 DEBUG TrinityDebug [Trinity 2.55.674] Target changed to 55325 // a3dun_Keep_Door_Destructable-24950 RActorGuid=-683737023 (Barricade) Last Target Boost TargetTimes=0

So that gives me something to go on; the odd stuck here and there is to be expected but this seems to be happening far too much for you. They don't seem to being blacklisted as they should be after a certain amount of time has passed.

One thing you could try is changing your skills because it may also be related to selecting a skill to destroy these destructible objects.
 
Hi no problem, i was just saying that the part of the log you highlighted as a possible issue i don't think is related at all.

if you're seeing 'Patiently waiting for the Navigation Server ' try a region at login there may be an issue with your connection to the navigation server.

Going through your log i see a few times when it was stuck until inactivity - targeting barricades and destructible.

08:49:45.479 DEBUG TrinityDebug [Trinity 2.55.674] Target changed to 181228 // caOut_StingingWinds_Barricade_A-27216 RActorGuid=-536805345 (Barricade) Last Target Boost TargetTimes=0

08:07:35.242 DEBUG TrinityDebug [Trinity 2.55.674] Target changed to 427137 // P4_Ruins_Frost_Breakable_Tablet_B-8514 RActorGuid=-1744895879 (Destructible) Last Target Boost TargetTimes=0

07:39:50.187 DEBUG TrinityDebug [Trinity 2.55.674] Target changed to 55325 // a3dun_Keep_Door_Destructable-8025 RActorGuid=-1781071721 (Barricade) Last Target Boost TargetTimes=0

07:19:46.992 DEBUG TrinityDebug [Trinity 2.55.674] Target changed to 55325 // a3dun_Keep_Door_Destructable-24950 RActorGuid=-683737023 (Barricade) Last Target Boost TargetTimes=0

So that gives me something to go on; the odd stuck here and there is to be expected but this seems to be happening far too much for you. They don't seem to being blacklisted as they should be after a certain amount of time has passed.

One thing you could try is changing your skills because it may also be related to selecting a skill to destroy these destructible objects.


thanks man! I actually changed my skills now. So far Im not getting stuck as much as before, but I frequently see the "Patiently waiting for the Navigation Server" message, Ill try to change my location instead of best latency. Thank you.
 
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