nucleotides
Active Member
- Joined
- Jun 2, 2012
- Messages
- 1,060
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- 11
I wanted to add something to the Mammon barb routine that forces it to wait 1 second after using sprint before attempting to use that again. Any ideas how to handle that?
[Class(ActorClass.Barbarian)]
[Behavior(BehaviorType.OutOfCombat)]
[Priority(2)]
public static Composite BarbarianBuffs()
{
return
new PrioritySelector(
Spell.Buff(SNOPower.Barbarian_WarCry),
// Fury spender out of combat, movement speed = King!
Spell.Buff(SNOPower.Barbarian_Sprint,
require => !ZetaDia.Me.HasBuff(SNOPower.Barbarian_Sprint)
)
);
}
[Class(ActorClass.Barbarian)]
[Behavior(BehaviorType.OutOfCombat)]
[Priority(2)]
public static Composite BarbarianBuffs()
{
return
new PrioritySelector(
Spell.Buff(SNOPower.Barbarian_WarCry),
// Fury spender out of combat, movement speed = King!
Spell.Buff(SNOPower.Barbarian_Sprint,
require => !ZetaDia.Me.HasBuff(SNOPower.Barbarian_Sprint)
)
);
}
Last edited: