MrLindeman
New Member
- Joined
- Dec 21, 2011
- Messages
- 3
Just saw something that made me realize that there is one flaw in the bgbot logic when it comes to choosing where to go next in a map.
I only just saw the following behaviour in AB.
Apparently 7 players were running bgbot in this battleground, as we all kept moving to the same spots in one big group getting ganked by ally.
It looked so hilarious that the remaining players just sat a top LM watching the lemmings as they ran into the slaughter house, laughing at us...
I have no idea what could or should be changed to avoid this behaviour, I'll leave that to smarter people than myself. I just thought to report this "problem"
Sent from my GT-I9000 using Tapatalk
I only just saw the following behaviour in AB.
Apparently 7 players were running bgbot in this battleground, as we all kept moving to the same spots in one big group getting ganked by ally.
It looked so hilarious that the remaining players just sat a top LM watching the lemmings as they ran into the slaughter house, laughing at us...
I have no idea what could or should be changed to avoid this behaviour, I'll leave that to smarter people than myself. I just thought to report this "problem"
Sent from my GT-I9000 using Tapatalk