What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

mistahmikey

New Member
Joined
Jun 29, 2015
Messages
161
When the plugin manager runs at startup, I am now getting:

Code:
[19:06:14.519 N] Compiler Error: c:\Users\Mike\Desktop\RebornBuddy\Plugins\ExBuddy\OrderBotTags\Gather\StealthMoveToTag.cs(13,34) : error CS0246: The type or namespace name 'MoveToTag' could not be found (are you missing a using directive or an assembly reference?)
[19:06:14.519 N] Compiler Error: c:\Users\Mike\Desktop\RebornBuddy\Plugins\ExBuddy\OrderBotTags\Gather\ExGatherTag.cs(133,10) : error CS0246: The type or namespace name 'GatheringSkillOrder' could not be found (are you missing a using directive or an assembly reference?)
[19:06:16.085 D] [PluginManager] Plugins have been reloaded.

And when I start up Lisbeth, I get:

Code:
[19:06:43.327 N] [Lisbeth] Agil found.
[19:06:43.340 N] [Lisbeth] 8 orders added.
[19:06:43.436 N] [Lisbeth] Starting gather order for: Hardsilver Sand 
[19:06:43.440 N] [Lisbeth] Moving to the gather spot.
[19:06:43.449 N] [Lisbeth] Teleporting to 78.
[19:06:43.452 D] Teleporting to Moghome
[19:06:55.487 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.TypeInitializationException: The type initializer for 'Lisbeth.Reborn.Crafting' threw an exception. ---> System.TypeLoadException: Could not load type 'ff14bot.NeoProfiles.Tags.Synthesize' from assembly 'RebornBuddy, Version=1.0.344.0, Culture=neutral, PublicKeyToken=48d7174f8a943034'.
   at Lisbeth.Reborn.Crafting..cctor()
   --- End of inner exception stack trace ---
   at Lisbeth.Reborn.Crafting.CloseLog()
   at Lisbeth.Reborn.Movement.<MoveTo>d__6.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Lisbeth.Reborn.Movement.<MoveTo>d__4.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
   at Lisbeth.Reborn.OrderProcessor.<Process>d__22.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Lisbeth.Reborn.OrderProcessor.<MainRoutine>d__20.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at TreeSharp.ActionRunCoroutine...()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
   at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
   at Buddy.Coroutines.Coroutine.Resume()
   at TreeSharp.ActionRunCoroutine.Run(Object context)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.<Execute>d__13.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at ff14bot.TreeRoot.() --> System.TypeInitializationException: The type initializer for 'Lisbeth.Reborn.Crafting' threw an exception. ---> System.TypeLoadException: Could not load type 'ff14bot.NeoProfiles.Tags.Synthesize' from assembly 'RebornBuddy, Version=1.0.344.0, Culture=neutral, PublicKeyToken=48d7174f8a943034'.
   at Lisbeth.Reborn.Crafting..cctor()
   --- End of inner exception stack trace ---
   at Lisbeth.Reborn.Crafting.CloseLog()
   at Lisbeth.Reborn.Movement.<MoveTo>d__6.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Lisbeth.Reborn.Movement.<MoveTo>d__4.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
   at Lisbeth.Reborn.OrderProcessor.<Process>d__22.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Lisbeth.Reborn.OrderProcessor.<MainRoutine>d__20.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at TreeSharp.ActionRunCoroutine...() --> System.TypeLoadException: Could not load type 'ff14bot.NeoProfiles.Tags.Synthesize' from assembly 'RebornBuddy, Version=1.0.344.0, Culture=neutral, PublicKeyToken=48d7174f8a943034'.
   at Lisbeth.Reborn.Crafting..cctor()
[19:06:55.543 N] [Lisbeth] Starting gather order for: Silver Ore 
[19:06:55.543 N] [Lisbeth] Moving to the gather spot.
[19:06:55.543 N] [Lisbeth] Teleporting to 5.
[19:06:55.543 D] Teleporting to Quarrymill

So I am pretty much dead in the water. Does the code refactoring the release notes mention mean the various script author's need to somehow update their products?
 
Last edited:
Ok, the next update fixed the first problem, but the second problem remains.
Yes, Lisbeth will need to be fixed by Neverdyne. He's already got it fixed locally and is doing testing before an update is released. It should be released "soon"
 
Back
Top