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v176 stuck at salvaging?

Its not you - .176 is broken and cant be used.

What is so broken about it? I have been running it almost flawlessly. The only issue I have even ran into is during stashing. It doesn't switch to the second tab, but that's not a big deal to me since I babysit my bot anyway.
 
What is so broken about it? I have been running it almost flawlessly. The only issue I have even ran into is during stashing. It doesn't switch to the second tab, but that's not a big deal to me since I babysit my bot anyway.

I don't have the stash problems you mention, but I do frequently see them get stuck when trying to walk to the blacksmith. Only one of my toons avoids this issue somehow. I think the profiles need to be updated for 176 properly or use the vendor to the left.
 
bump..

any ideas on how to avoid this or a plugin that switches vendors?
 
Guys, paste this in your OnPulse() function (only tested in WizardFastRuns 1.7d). Basically it checks for your toon position and forces it to move away from the wall.

if (ZetaDia.Actors.Me.IsInTown)
{
Vector3 pos = ZetaDia.Actors.Me.Position;
Vector3 wallSpot = new Vector3(2930.858f, 2816.176f, 24.04532f);
Vector3 dest = new Vector3(2947.703f, 2813.375f, 24.04532f);
float radius = 10;
if ((wallSpot.X - radius <= pos.X && wallSpot.X + radius >= pos.X)
&& (wallSpot.Y - radius <= pos.Y && wallSpot.Y + radius >= pos.Y)
&& (wallSpot.Z - radius <= pos.Z && wallSpot.Z + radius >= pos.Z))
{
ZetaDia.Me.UsePower(SNOPower.Walk, dest, ZetaDia.Me.WorldDynamicId, -1);
}

}
 
Yep. Same problem. My plugins are handling this tho, but still would save alot of time if it wouldn't hang there for a few minutes.
 
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