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Using townportal to Core of Arreat - how to with tag

wazze

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Dec 22, 2012
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Didn't see anyone else posting it yet so I thought it's time.
Here is a simple tutorial how to use the townportal to Core of Arreat, just add it in front of your Core of Arreat profile.
If you're using another checkpoint in A3 just change the WorldId.



<If condition="CurrentLevelAreaId == 92945">
<UseObject questId="1" x="374.0712" y="417.0049" z="0.6144867" actorId="191492" isPortal="True" destinationWorldId="119290" />
</If>
 
Except if you ever start a new game and the portal isn't there. This will mess stuff up. This is a safer way



Code:
<If condition="ActorExistsAt(191492, 374.0712, 417.0049, 0.6144867, 40) and CurrentWorldId == 172909">
    <MoveTo questId="101758" stepId="1" x="374.0712" y="417.0049" z="0.6144867" pathPrecision="5"  />
    <While condition="CurrentWorldId == 172909">
	<UseObject questId="101758" stepId="1" isPortal="true" actorId="191492" x="374.0712" y="417.0049" z="0.6144867" destinationWorldId="119290" interactRange="20" />
    </While>	
    <WaitTimer questId="1" waitTime="50" />
</If>
 
A2 use TP to VoA code

Code:
<If condition="CurrentLevelAreaId == 168314 and ActorExistsAt(191492, 306.7076, 271.698, 0.1000012, 40)">
	<UseObject questId="1" x="306.7076" y="271.698" z="0.1000012" actorId="191492" isPortal="True" destinationWorldId="123183" />
</If>
 
Last edited:
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