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Using Pokebuddy + petbattleswitcher to level 2 lowlevels with one lvl 25?

ghoro

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Yo!
Been looking at petbattles now and trying to wrap my head around the various plugins available for this reason.
Here is where i get into problem.
I can choose two low levels pets fine, they engage and i?ve set pokebuddy to switch em out at 95% HP so they are almost instantly switched out from combat.
The problem is due to how the petlogic is calculated is switched between my two lowlevel pets over and over!
It never switch in the highlevel one until one of em is dead. Takes alot longer then it need to take and also one pet looses all the XP each time.
So, anyone got a petlogic that can sort this out or know another plugin that works out-of-the-box?

Also, im missing quite alot of pet-battle logic which means my lvl 25 pet is spamming ability 1 all the time, but that ability is a 3rounds cooldown so i loose quite alot of time there aswell. Know of any good lvl25 pet with full battle-logic support?
 
From what I heard, in the next version there would be an option to boost pets like this automatically, as right now the switching logic messes it up a lot. I ended up boosting just 1 pet at a time to get it to work.
For pet logic, you need to define that yourself most of the time. If your lvl 25 has any ability that does damage and has no cooldown, set it to spam that instead.
(Just remove the line where it says use ability 1, and create another identical line with whatever ability you want)

I'm in the process of making my own pet plugin, to get some diversity, but it's slow work as I don't have access to wow most of the time.
 
Yo!
Been looking at petbattles now and trying to wrap my head around the various plugins available for this reason.
...
Also, im missing quite alot of pet-battle logic which means my lvl 25 pet is spamming ability 1 all the time, but that ability is a 3rounds cooldown so i loose quite alot of time there aswell. Know of any good lvl25 pet with full battle-logic support?

the issue is with this kind of power-levelling, pokebuddy won't do what you want specifically.

it never really has been. PB, and the earlier versions, were designed when 5.0 was new (a year ago) and the pet battles were more of a 3v3 even-level experience, and the rating system was a convenient way to handle swapping pets in combat. PokehBuddy's logic system handles most of the big dilemma moments in a battle, and is quite powerful in most situations (there's a handful of pet skills/abilities it can't process well, but it can be used as a counter, it really just requires more code to do the quirky stuff)

ne way

the relatively easy way is to use a "lowbie" profile for any level 1-10 pets in the rotation, where it will use a cooldown ability and swap out when it reads the CD. for those pets that won't have a cooldown (there's a few), it may just have to fall back to a health value check. if you have a metric ton of pets, you can copy/paste the logic into the XML files manually, you only need 3 lines in the lowbie file,

swapout when health is less than 80 (to handle suicide swaps. kinda)
cast a cooldown ability when it's not on cooldown (cooldown 3 is false)
swapout when that ability is on cooldown (cooldown 3 is true)

this ensures a pet will take a turn to get XP, then swap out. always.
if it gets swapped back in, ie when the level 25 hits low health, it will push the lowbie back in if you haven't removed the swapout line on the level 25 pet, cast the cooldown on the lowbie, and swap out again.

the problem with "suicide swaps" is that you need to embed forfeiting logic into the pets you use as the ringer, the level 25 pet, and remove the swapout option from the level 25 pets you use. most people don't do that, and it leads to the situation where the level 4 vs a level 20, forces swapping out to another level 4, then swapping back to the 1st level 4 again in the Ringer or Ringer x2 scenario. try to read through some of the better posts about the Ringer x2 setup, it works better in general if the lowbie is half the level of the mobs being battled, i.e. level 4 against 8 and 9's. and you don't get much of a bonus with the 2 level 4 pets vs only 1 level 4 in that scenario. it would be like ... ~10xp extra.

the proper way to do it is to have a different rating system, that is tied into the pet swapping system, that remembers that you have a "ringer", and removes that pet from being swapped in. however, the new beta version should be able to implement this, though it is a rather complete revamp of the way the current plugin works, and needs a lot of revision and testing. the other stuff it does, is headache inducing right now (for people with 100+ pets, it's going to be a good change, at 500+, not so much.) you'd still need to use the lowbie logic as above, but it will be able to use multiple logics for each pet, and decide which logic is the better choice (eventually...)
 
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