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Using Flight Paths versus walking.

tubajedimr

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Joined
Apr 6, 2010
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Okay, so.

When Im in the downstairs part of orgrimmar, the bot wants to fly to Razor Hill.

BUT when Im upstairs in Orgrimmar, the bot wants to walk.


You would think this would be easy with the UseTransport option...but ehhh

follow me on this little tidbit here.

If i plugin use transport in the part of my profile after I Forcetrain all classes, the goal from there (since all trainers are downstairs in org), is to go to Durotar. So I put a UseTransport to use the elevator. However, Honorbuddy hasn't established that it's going to Durotar yet. So after it gets up the elevator, suddenly it thinks walking there would be faster.

Well then it's simple, remove the UseTransport. Ehh, not so much... because when it's downstairs it will try and use the flight path.


GAH.

Well the only way this would be possible is if it could, IN ADVANCE, determine that it wishes to fly to Durotar, THEN use the transport to get to the flight master.

OR

Fix it so that it doesn't think that it's shorter to walk 2000 yards then to fly. In fact it says the time difference is:

Flight time: 00:02:26
Run Time: 00:00:51
Difference: 95

95 seconds.

Errm what?

It takes me 95 seconds to fap maybe. But not walk from Org to Razor Hill.

______________________________

The assessment. Honorbuddy NEEDS to implement the UseTransport into the bot itself. We shouldn't have to program when it needs to use an elevator. It should just know. Nor should it be like an option. It should just do it intelligently.
 
if within 10 yards of X, use X, blacklist for # minute(s) after performing option

^^ this solves the using elevator loop

I think it's easier to use flight paths, looks less bottish
 
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