chillyb0mb
New Member
- Joined
- Jul 27, 2014
- Messages
- 2
Is it possible to do something like
<If Condition="Me.Position.Y > 1">
<MoveTo X="-231.5749" Y="2.044086" Z="-56.38204" />
<WaitTimer WaitTime="10"/>
<MoveTo X="-229.4739" Y="2.441639" Z="-54.95837" />
<WaitTimer WaitTime="10"/>
<UseTransport Type="Wonkavator"/>
</If>
and then have it grind and always check for the condition incase something happens to the character and he dies? Because I'm having trouble getting it to work ><
<If Condition="Me.Position.Y > 1">
<MoveTo X="-231.5749" Y="2.044086" Z="-56.38204" />
<WaitTimer WaitTime="10"/>
<MoveTo X="-229.4739" Y="2.441639" Z="-54.95837" />
<WaitTimer WaitTime="10"/>
<UseTransport Type="Wonkavator"/>
</If>
and then have it grind and always check for the condition incase something happens to the character and he dies? Because I'm having trouble getting it to work ><