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Using conditional before start grinding

chillyb0mb

New Member
Joined
Jul 27, 2014
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Is it possible to do something like
<If Condition="Me.Position.Y &gt; 1">
<MoveTo X="-231.5749" Y="2.044086" Z="-56.38204" />
<WaitTimer WaitTime="10"/>
<MoveTo X="-229.4739" Y="2.441639" Z="-54.95837" />
<WaitTimer WaitTime="10"/>
<UseTransport Type="Wonkavator"/>
</If>

and then have it grind and always check for the condition incase something happens to the character and he dies? Because I'm having trouble getting it to work ><
 
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