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Using bot while Manually moving/combat

Motorbreath

Member
Joined
Jul 15, 2012
Messages
134
Is there a way to do this and only use plugins such as autopot? Just started playing again and been trying to find options for this.
 
I would assume that you need to make a BotBase where it doesn't do anything other than using plugins.
 
This is technically possible, but also impractical. The bot has to have input control in the client to work. Trying to move it around and have it use skills as needed creates too much input conflict and would not work smoothly at all.
 
This is technically possible, but also impractical. The bot has to have input control in the client to work. Trying to move it around and have it use skills as needed creates too much input conflict and would not work smoothly at all.
pushedx is correct, there is only one instance where I have used a stripped down bot, playing is not one of them.
 
This is technically possible, but also impractical. The bot has to have input control in the client to work. Trying to move it around and have it use skills as needed creates too much input conflict and would not work smoothly at all.

What I think he means is using the bot only for Plugins (pulse) only. So it will only use AutoFlask if enabled and him control movement and skills.
 
What I think he means is using the bot only for Plugins (pulse) only. So it will only use AutoFlask if enabled and him control movement and skills.

The entire API is design around the same input system (which allows us to not take control over the user's PC).

The side effect of that is, things that are "easy" in AHK scripts, like pressing a button, become a lot more complicated in our model, so it doesn't work the same way.

There's no support for doing certain things without having input control or having the frame locked as a result. There's a lot of technical hurdles we had to overcome in this game to avoid issues, so where we're at is pretty much where we'll have to stay.
 
The entire API is design around the same input system (which allows us to not take control over the user's PC).

The side effect of that is, things that are "easy" in AHK scripts, like pressing a button, become a lot more complicated in our model, so it doesn't work the same way.

There's no support for doing certain things without having input control or having the frame locked as a result. There's a lot of technical hurdles we had to overcome in this game to avoid issues, so where we're at is pretty much where we'll have to stay.
TL;DR This is why Exilebuddy has superior "ban" evasion. I loosely use this because people will do stupid things, get banned, them blame bot. Where most of the time, bans are from, ie Greed.
 
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