I had been moving them again, manually by hand, since you cant check the enable open cache box in trinity because more then half the time it doesn't pick up the rift fragments, or it only gets some of them and rarely gets all of them. So I thought .397 fixed this, Partially because I personally saw the bot STASH some caches. But again like last time, as soon as I got caught up and stopped paying attention, this happened. These are logs taken from the output file related to all the instances I was gone and it vendored caches, not a single fucking one made it to the stash yet when I ran the bot earlier I saw it stash them a few times. Why all of a sudden did this happen and break and start vendoring them again? latest .397 notes says
* Core
- Bug with stashing horadric caches fixed.
0:28:43.688 DEBUG TrinityDebug [Trinity] Free Bag Slots is less than required. FreeSlots=22, FreeBagSlots=1 FreeBagSlotsInTown=30 IsInTown=True Protected=20 BackpackCount=30
20:28:43.688 INFO Logger [Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
20:28:43.754 INFO Logger [Trinity] Hand Crossbow [x1_handXbow_norm_unique_flippy_10-11866] = (autokeep unidentified items)
20:28:43.778 DEBUG Actor Parsing parent type table: 0
20:28:43.852 INFO Logger [Trinity] Mace [Mace_norm_unique_02-158] = (autokeep unidentified items)
20:28:43.874 INFO Logger [Trinity] Pants [x1_pants_norm_set_14-159] = (autokeep unidentified items)
20:28:43.886 DEBUG Actor Parsing parent type table: 0
20:28:43.942 INFO Logger [Trinity] Ring [Ring_flippy-5299] = (autokeep unidentified items)
20:28:52.268 INFO BrainBehavior Sold item [Horadric Cache]
20:28:52.591 INFO BrainBehavior Sold item [Horadric Cache]
22:36:26.828 INFO Logger [Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
22:36:30.378 INFO BrainBehavior Opening vendor window
22:36:30.898 INFO BrainBehavior Sold item [Horadric Cache]
22:36:31.115 INFO BrainBehavior Sold item [Horadric Cache]
22:36:31.702 INFO BrainBehavior Sold item [Horadric Cache]
23:00:59.028 INFO Logger [Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
23:01:01.175 INFO BrainBehavior Opening vendor window
23:01:01.460 INFO BrainBehavior Sold item [Horadric Cache]
this is a few hours prior, when I was testing with cache open enabled note timestamps are 1700 hrs, It picked up 1 of 3 fragments from the cache. Had no issue with the legendary, but struggles getting the crystals/dust/parts/fragments its a random chance at when it wants to pick up stuff or leave it.
17:15:54.316 INFO Logger [Trinity] Waiting for Horadric Cache drops
17:15:56.677 DEBUG TrinityDebug [Trinity] Target changed to 283117 // Emerald_15-19023 (Item) IsLegendary IsPointBlank MaxWeight
17:15:56.830 DEBUG TrinityDebug [Trinity] Target changed to 323722 // LootRunKey-19041 (Item) IsLegendary IsPointBlank MaxWeight
17:15:57.118 DEBUG TrinityDebug [Trinity] Target changed to 137958 // CraftingMaterials_Flippy_Global-19016 (Item) IsLegendary IsPointBlank MaxWeight
17:15:57.483 DEBUG DefaultNavigationProvider Generating path to Name=Legendary Item Minimap Marker Dist=11 IsElite=False LoS=False HP=0.00 Dir=SW - <392.2587, 410.8031, 0.7321472>
17:15:57.492 DEBUG DefaultNavigationProvider Successfully generated path from {X=169,Y=154} to {X=164,Y=157} in 00:00:00.0020648 with 6(4) hops
17:15:57.552 DEBUG DefaultNavigationProvider Client path generated.
17:15:57.553 DEBUG DefaultNavigationProvider Generated path to <392.2587, 410.8031, 0.7321472> (Name=Legendary Item Minimap Marker Dist=11 IsElite=False LoS=False HP=0.00 Dir=SW) with 4 hops.
17:15:57.911 DEBUG TrinityDebug [Trinity] Target changed to 271668 // x1_twoHandedMace_norm_unique_flippy_09-19028 (Item) IsLegendary IsPointBlank MaxWeight
17:16:02.773 DEBUG TrinityDebug [Trinity] Target changed to 283119 // Topaz_15 (Item)
I am attaching the log file, For the most part I handled majority of the caches myself, waiting til 2-3 were in inventory and I would either stash them myself, or pause the bot and open and loot myself then resume bot til 2-3 caches in inventory again. I wasn't worried because I saw it stash caches a few times, and all on its own it decided to start vendoring them again with no touching/tampering of anything. I dunno if I should post this here or in support, maybe both? Just trying to give some info and show that the cache vendoring issue wasn't fixed or at least something was working but broke again. I don't mean to sound rude/hostile, I am just a bit annoyed because I took my eyes off it again and it happened a 2nd time.
well, log file is 17.9mb and doesn't want to upload must be too big to upload... Ill trim it down and cut out the first 2-3 hours that should help. will update later, or feel free to move/delete post or tell me where it should be.
* Core
- Bug with stashing horadric caches fixed.
0:28:43.688 DEBUG TrinityDebug [Trinity] Free Bag Slots is less than required. FreeSlots=22, FreeBagSlots=1 FreeBagSlotsInTown=30 IsInTown=True Protected=20 BackpackCount=30
20:28:43.688 INFO Logger [Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
20:28:43.754 INFO Logger [Trinity] Hand Crossbow [x1_handXbow_norm_unique_flippy_10-11866] = (autokeep unidentified items)
20:28:43.778 DEBUG Actor Parsing parent type table: 0
20:28:43.852 INFO Logger [Trinity] Mace [Mace_norm_unique_02-158] = (autokeep unidentified items)
20:28:43.874 INFO Logger [Trinity] Pants [x1_pants_norm_set_14-159] = (autokeep unidentified items)
20:28:43.886 DEBUG Actor Parsing parent type table: 0
20:28:43.942 INFO Logger [Trinity] Ring [Ring_flippy-5299] = (autokeep unidentified items)
20:28:52.268 INFO BrainBehavior Sold item [Horadric Cache]
20:28:52.591 INFO BrainBehavior Sold item [Horadric Cache]
22:36:26.828 INFO Logger [Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
22:36:30.378 INFO BrainBehavior Opening vendor window
22:36:30.898 INFO BrainBehavior Sold item [Horadric Cache]
22:36:31.115 INFO BrainBehavior Sold item [Horadric Cache]
22:36:31.702 INFO BrainBehavior Sold item [Horadric Cache]
23:00:59.028 INFO Logger [Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
23:01:01.175 INFO BrainBehavior Opening vendor window
23:01:01.460 INFO BrainBehavior Sold item [Horadric Cache]
this is a few hours prior, when I was testing with cache open enabled note timestamps are 1700 hrs, It picked up 1 of 3 fragments from the cache. Had no issue with the legendary, but struggles getting the crystals/dust/parts/fragments its a random chance at when it wants to pick up stuff or leave it.
17:15:54.316 INFO Logger [Trinity] Waiting for Horadric Cache drops
17:15:56.677 DEBUG TrinityDebug [Trinity] Target changed to 283117 // Emerald_15-19023 (Item) IsLegendary IsPointBlank MaxWeight
17:15:56.830 DEBUG TrinityDebug [Trinity] Target changed to 323722 // LootRunKey-19041 (Item) IsLegendary IsPointBlank MaxWeight
17:15:57.118 DEBUG TrinityDebug [Trinity] Target changed to 137958 // CraftingMaterials_Flippy_Global-19016 (Item) IsLegendary IsPointBlank MaxWeight
17:15:57.483 DEBUG DefaultNavigationProvider Generating path to Name=Legendary Item Minimap Marker Dist=11 IsElite=False LoS=False HP=0.00 Dir=SW - <392.2587, 410.8031, 0.7321472>
17:15:57.492 DEBUG DefaultNavigationProvider Successfully generated path from {X=169,Y=154} to {X=164,Y=157} in 00:00:00.0020648 with 6(4) hops
17:15:57.552 DEBUG DefaultNavigationProvider Client path generated.
17:15:57.553 DEBUG DefaultNavigationProvider Generated path to <392.2587, 410.8031, 0.7321472> (Name=Legendary Item Minimap Marker Dist=11 IsElite=False LoS=False HP=0.00 Dir=SW) with 4 hops.
17:15:57.911 DEBUG TrinityDebug [Trinity] Target changed to 271668 // x1_twoHandedMace_norm_unique_flippy_09-19028 (Item) IsLegendary IsPointBlank MaxWeight
17:16:02.773 DEBUG TrinityDebug [Trinity] Target changed to 283119 // Topaz_15 (Item)
I am attaching the log file, For the most part I handled majority of the caches myself, waiting til 2-3 were in inventory and I would either stash them myself, or pause the bot and open and loot myself then resume bot til 2-3 caches in inventory again. I wasn't worried because I saw it stash caches a few times, and all on its own it decided to start vendoring them again with no touching/tampering of anything. I dunno if I should post this here or in support, maybe both? Just trying to give some info and show that the cache vendoring issue wasn't fixed or at least something was working but broke again. I don't mean to sound rude/hostile, I am just a bit annoyed because I took my eyes off it again and it happened a 2nd time.
well, log file is 17.9mb and doesn't want to upload must be too big to upload... Ill trim it down and cut out the first 2-3 hours that should help. will update later, or feel free to move/delete post or tell me where it should be.