What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Upcoming Item Filter changes

pushedx

Well-Known Member
Joined
Sep 24, 2013
Messages
4,252
Reaction score
290
The item filter defaults and gui will be receiving some updates soon. It's not going to be rewritten, but rather properly fixed. I think it's better to get it fixed now then keep people waiting and posting threads asking for help due to our current setup. Please describe examples of things you'd like to see in the defaults that are not listed below. As long as it's not something totally wild or dangerous, then we'll be able to disable less common things for users to enable. We won't be able to add everything, but we'll add as much as possible.

Current Examples: The defaults of the item filter are changing. The general feedback so far has been that the bot picks up too much junk and most users want to streamline this process. Here's a list of the current changes. Stat filtering examples will be added once the feature is worked into the gui.

Pickup
  • A filter for picking up white items by name has been added for Occultist's Vestment, Glorious Plate, Siege Axe, Spine Bow.
  • A filter for picking up fishing rods was added. There's currently only one in the game, and it's a unique, but it'll cover future items.
  • The filters for map/map fragments is the same.
  • The filter for currency changed. The new filter now lists all currency items by name and users can delete the ones they do not want.
  • The filters for quality skill gems is the same.
  • The filter for non-quality skill gems has changed. Vaal skill gems are now listed with all other skill gems in a filter. Users can delete the ones they do not want to pickup. While this might be an inconvenience for users who want to remove common skill gems, it should reduce the overall confusion of the previous filter.
  • The chromatic item, 5L+, and 6s filters are the same.
  • The filter for picking up 20% quality items that can vendor for other currency will now be disabled by default.
  • The filter for picking up quality flasks will now be disabled by default.
  • The filter for picking up utility flasks has changed. It is now disabled by default, but lists all utility flasks by names for users to remove the ones they do not want.
  • A new filter showing how to filter by item size has been added, but it will be disabled by default. It will pickup items that are 2x2 and have 4 linked sockets.

Id
  • A filter for iding rares under ilvl 60 has been added. It is disabled by default.
  • A filter for iding all magics has been added. It is disabled by default.

Sell
  • The chromatic filter has been updated to vendor up to 4L now rather than 3L. This should fix issues of useless chests/2H weapons with 4L from getting stashed.
  • A filter has been added to vendor all identified rares. It is disabled by default.
  • A filter has been added to vendor all identified magic items. It is disabled by default.

Stash
Stash filters are being removed. They no longer do what we wanted them to, and are causing all sorts of confusion and inconvenience for users. Users will need to be extra careful with how they setup their sell filters, but assuming the rest of the current gui bugs are fixed, this should not be a huge issue. A few safeguards will be put into place to help users though.

Planned Fixes: These are known problems that have been identified and are being resolved.
  1. The bug where switching between filters doesn't seem to update the information on the right correctly is being fixed. This is the main bug the item filter has right now that is causing problems for users.
  2. The bug where the enabled/disable status is not displayed on load is being fixed. This display will now be shown on the left of the description rather than the right.
  3. A simple guide and more examples will be made for users.
  4. Mod/Stat filtering will be worked in somehow.

If there's anything missing or other things that would be nice to have, please share! I know a few people have random threads of stuff, but it'll be easier to keep track of things here.
 
Could you clarify/rename "Match Any - white unchecked", "Match Any - orange unchecked", and ""Match Any - white checked". This is one of the more confusing things.
 
it would be nice to be able to select the type of item we want to id/sell or not, like glove,belt,amulete,chest,2hand,1hand. i sometime have to much ring not enough amulete or to many helmet and not enough glove, for chaos recipes, that would be great to have an easy way to select what we want to id and sell and keep unidentified and stash by type instead on ilevel. i dont know if its easy or hard to do, since i dont know anything in programing, but it would certainly be usefull, right now i use size of item to keep ring,amu,belt unidentified and when i got enoug i use another filter that keep everything smaller than 2-2 to gather glove helmet and boots till i got enough and after again i keep everything to get some weapon and chest. its not very practical but its easy to do. easier for me than having to write the name of gear i want to keep since i never know the exact way how to right it down.

(sorry for the very bad English)
 
Last edited:
I have not botted in Diablo 3 for a long time. But back then the bot could "scan" items if it was a unique/rare, and had high xx stats, it would keep it, but if the unique/rarehad low or bad stats it would sell it..

A filter like that would be nice
 
I have not botted in Diablo 3 for a long time. But back then the bot could "scan" items if it was a unique/rare, and had high xx stats, it would keep it, but if the unique/rarehad low or bad stats it would sell it..

A filter like that would be nice

A lot of us are currently waiting on the affix changes just be patient and it will eventually get integrated
 
It will be nice if a stashing filter has the option of choosing which stash tab(s) to use, if space is available. This would be great for organizing items.
 
It will be nice if a stashing filter has the option of choosing which stash tab(s) to use, if space is available. This would be great for organizing items.

That would be very nice indeed. Will save a lot of time.

Also it would be nice if the bot could handle the chaos, GCP and glassblower's bauble recipe.

That + the affixes filter should rack in some wealth.
 
Last edited:
The initial affix system has been worked into the beta and is now being tested. I'll have another thread of the guide and information on how it all works, but here's a quick overview.

The system is based around the StatType system the game uses. The affix filter is just a textbox that supports multiple lines. The format of the filters will look something like this:

This filter would match any item that had more than +20 Maximum Life as an explicit mod.
Code:
ExplicitStat BaseMaximumLife Value > 20 Required

This filter would match any item that had either +Str/+int/+Dex as an explicit mod.
Code:
ExplicitStat AdditionalDexterity Optional Group 1
ExplicitStat AdditionalIntelligence Optional Group 1
ExplicitStat AdditionalStrength Optional Group 1

Groups are a way to have "or" conditions to handle things like local/global stats as well as a selection of various things. At least one match must be made in a group for the filter to pass. You can filter by Explicit, Implicit, and Total stats.

Actual item aggregate info is not part of this system currently, only raw stats. If you wanted to filter by 300 DPS for example, that is not supported through the static item filter, but you can already do that in the runtime item filter (which will also get a guide soon).

The Inventory Explorer can be used to help identify stat types for various mods, but we'll have a list of commonly used ones. Since the stats can change, and new ones are being added all the time to the game, we cannot filter out all the ones that might never roll on an item. The gui has some basic affix syntax checking that will trigger if something is in the wrong format.

Could you clarify/rename "Match Any - white unchecked", "Match Any - orange unchecked", and ""Match Any - white checked". This is one of the more confusing things.

Yes, this will be in the guide.

it would be nice to be able to select the type of item we want to id/sell or not, like glove,belt,amulete,chest,2hand,1hand. i sometime have to much ring not enough amulete or to many helmet and not enough glove, for chaos recipes, that would be great to have an easy way to select what we want to id and sell and keep unidentified and stash by type instead on ilevel. i dont know if its easy or hard to do, since i dont know anything in programing, but it would certainly be usefull, right now i use size of item to keep ring,amu,belt unidentified and when i got enoug i use another filter that keep everything smaller than 2-2 to gather glove helmet and boots till i got enough and after again i keep everything to get some weapon and chest. its not very practical but its easy to do. easier for me than having to write the name of gear i want to keep since i never know the exact way how to right it down.

(sorry for the very bad English)

This is already possible by using type filters. In the new guide, some examples will be shown. If you look at BaseItemTypes, /Belts/ would match belts, /Amulets/ would match amulets, and so on.

I have not botted in Diablo 3 for a long time. But back then the bot could "scan" items if it was a unique/rare, and had high xx stats, it would keep it, but if the unique/rarehad low or bad stats it would sell it..

A filter like that would be nice

You don't really stat filter uniques in PoE like you would in D3. If a unique is valuable, its stats don't really matter for filtering, as you'd want to keep it no matter what. For rares, the new affix filtering will cover the basics, but you'll have to use a different system for really in-depth filtering.

It will be nice if a stashing filter has the option of choosing which stash tab(s) to use, if space is available. This would be great for organizing items.

This is planned and support has already been coded into the new stashing functions that are available to users. The stashing logic just has to be rewritten some, and the fields needs to be exposed on the filter itself. It won't be added right away, but it's on the horizon once the affix system is done and working.

That would be very nice indeed. Will save a lot of time.

Also it would be nice if the bot could handle the chaos, GCP and glassblower's bauble recipe.

That + the affixes filter should rack in some wealth.

Those recipes will be handled through a different system. The item filter isn't setup to use a profile system, and that's pretty much what would be needed to correctly implement the logic without code (going to stash, withdrawing items, going to vendor, making sure its the right sell result, etc...). In the future, perhaps the item filter system will change, but for now, it's functional and adding affixes adds the last biggest piece.
 
Here's the new guide. Need to do some more testing tomorrow and re-read everything before deploying.
 
Would be nice if you had a donate button since i would like to buy you a beer :)
 
The preview looked great. Reaaally excited for the affixes filter.
 
Back
Top