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Unknown Problem

Domme80

New Member
Joined
Jul 4, 2012
Messages
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Hello everybody.
Today I found an error i didn??t know before.

after
"FightAtJoes: Sleeping for 10 seconds. Attempt to try and help with the GrayMagic issues - this rest will occur Out-of-Combat once every 4,0 minutes."
the bot stands still and so on.

the log:
[14:46:17.090 D] Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
[14:46:17.092 D] bei Buddy.Swtor.Objects.TorObject.()
bei ..()
bei ..[](UInt64 , HeroType )
bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
bei Buddy.Swtor.Objects.TorCharacter.get_Health()
bei Buddy.Swtor.Objects.TorCharacter.get_IsDead()
bei Buddy.CommonBot.Logic.BrainBehavior.(Object )
bei Buddy.BehaviorTree.Decorator.CanRun(Object context)
bei Buddy.BehaviorTree.Decorator..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.BehaviorTree.PrioritySelector..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.BehaviorTree.Decorator..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.BehaviorTree.PrioritySelector..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.CommonBot.BotMain.()

this repeats every second :-(
 
Check every post I've made in here. No answer. Walter and I believe it has something to do with degrading meshes in certain areas. Try to move to another area and restart the bot.
 
Hello everybody.
Today I found an error i didn??t know before.

after
"FightAtJoes: Sleeping for 10 seconds. Attempt to try and help with the GrayMagic issues - this rest will occur Out-of-Combat once every 4,0 minutes."
the bot stands still and so on.

the log:
[14:46:17.090 D] Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
[14:46:17.092 D] bei Buddy.Swtor.Objects.TorObject.()
bei ..()
bei ..[](UInt64 , HeroType )
bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
bei Buddy.Swtor.Objects.TorCharacter.get_Health()
bei Buddy.Swtor.Objects.TorCharacter.get_IsDead()
bei Buddy.CommonBot.Logic.BrainBehavior.(Object )
bei Buddy.BehaviorTree.Decorator.CanRun(Object context)
bei Buddy.BehaviorTree.Decorator..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.BehaviorTree.PrioritySelector..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.BehaviorTree.Decorator..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.BehaviorTree.PrioritySelector..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.CommonBot.BotMain.()

this repeats every second :-(

Been studying on this quite a bit to find a solution but its from meshes having issues in areas that seem to change/updated. Also certain classes see it more than others :S.
 
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