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Unid legends, amus and rings a little problem

fast.9202

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Joined
Feb 8, 2013
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Im using this plugin and it works great but i have a little problem, he keeps for me every unid legends and amus but rings only +62ilvl.
Can somebody help me to do that he will kep also rings 60 and 61 ilvl ?


PHP:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;

using Zeta;
using Zeta.Common;
using Zeta.CommonBot;
using Zeta.Common.Plugins;
using Zeta.Internals.Actors;

namespace Unidentify
{
    internal class Unidentify : IPlugin
    {
        private List<string> m_Blacklist = new List<string>()
        {

            /*Jewelry */
            "Ring",
            "Amulet",

        };
        #region IPlugin Members

        public bool Equals(IPlugin other)
        {
            return Name == other.Name;
        }

        public string Author { get { return "haigent - Edited by DVDA"; } }

        public Version Version { get { return new Version(0, 6); } }

        public string Name { get { return "Unidentify"; } }

        public string Description { get { return "Keep Jewelry and Legendary Items Unidentified."; } }

        public Window DisplayWindow { get { return null; } }

        public void OnPulse()
        {
        }

        public void OnInitialize()
        {
        }

        public void OnShutdown()
        {
            UnsubscribeEvents();
        }

        public void OnEnabled()
        {
            SubscribeEvents();
        }

        public void OnDisabled()
        {
            UnsubscribeEvents();
        }

        public void Log(string message, LogLevel level = LogLevel.Normal)
        {
            Logging.Write(level, string.Format("[{0}] {1}", Name, message));
        }

        #endregion


        #region Events

        private void SubscribeEvents()
        {
            try
            {
                GameEvents.OnItemIdentificationRequest += OnItemIdentificationRequest;
            }
            catch (Exception ex)
            {
                Log(ex.ToString());
            }
        }

        private void UnsubscribeEvents()
        {
            try
            {
                GameEvents.OnItemIdentificationRequest -= OnItemIdentificationRequest;
            }
            catch (Exception ex)
            {
                Log(ex.ToString());
            }
        }

        void OnItemIdentificationRequest(object sender, ItemIdentifyRequestEventArgs args)
        {
            ACDItem item = args.Item;

            bool keep = ShouldKeep(item);
           
            if (keep)
            {
                Log("Keep: " + item.ToString(), LogLevel.Verbose);
            }

            args.IgnoreIdentification = keep;
        }

        bool ShouldKeep(ACDItem item)
        {
            bool keep = false;

            // compatibility layer

            // In config table or Legendary
            keep = m_Blacklist.Any(b => item.Name.Contains(b)) ||
                        item.ItemQualityLevel == ItemQuality.Legendary;

            // Jewelry > 60 ival
            if (item.ItemBaseType == ItemBaseType.Jewelry && item.Level < 60)
            {
                keep = false;
            }

            if (keep == true)
            {
                return keep;
            }

            // i18n fallback
            if (keep == false)
            {
                // Keep 62 ilvl Jewelry
                if (item.Level == 62 && item.ItemBaseType == ItemBaseType.Jewelry)
                {
                    keep = true;
                }
            }

            return keep;
        }

        #endregion

    }
}
 
// i18n fallback
if (keep == false)
{
// Keep 62 ilvl Jewelry
if (item.Level == 62 && item.ItemBaseType == ItemBaseType.Jewelry)
{
keep = true;
}
}

Keep 62 ilvl Jewelry
Try change item.Level == 62 to item.Level => 60

BTW: i try this plugin, and it's sux;x Keep all items 63 lvl ;x doh
 
Last edited:
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