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Unable to handle proximity shield

MrUnreal

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Joined
Oct 27, 2013
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First off let me clarify that I dont mean a ranged build not getting into range to kill the mob , my character is melee 90% of the time when it encounters a proximity shield mob it has targetting problems . This is observable by the following , if he encounters any other type of mob , the name and health is constantly showing (aka what hes targetting) on the other hand when a proximity shield mob is encountered , the name flickers and the bot spaces out , standing in a spot . If the mob crawls close enough it will hit it a few times , but thats only occasional .

Builds used , 2h melee build thats a healthtank and also using decoy totem .
 
Try this to see if it helps or not.

It's possible that CR code needs to be reworked so you can even try removing it.
 
I can confirm that changing the approach distance from 8 to 10 seems to have fixed it

Edit : Actually after closer observation it seems the problem is still there . My best quess would be that approach function takes into consideration the size of the mob including the shield , this cna be seen in a way that the bot appraoches the PS mob at first but as the mob (for any reason) increases the distance between the player and the mob the bot does not follow as long as its in the proximity shield of the mob
 
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