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[Ultionem Lapsis] ~ A good death is its own reward

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Dagradt

Community Developer
Joined
Jul 26, 2010
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[Ultionem Lapsis] ~ A good death is its own reward
- (Public Release: v00.00.00)
- (Public Beta: v12.13.05)
- (Private Beta: v12.13.05)
Mod Version: BE.TA.06, by Dagradt (Coder)
Developer Last Online: Tuesday, January 14th 2014

How Does It Work:

>> Under Construction <<

Here within you will find the Beta SVN link to my compilation. I've finally got the framework running smooth and will start adding in the class specific information as we continue forward. At present this is only going to DPS and use basic class CD's / survival abilities. Functions such as PvE & PvP specific implementations will come as each class is confirmed to be smooth and working as it should.

Features:


Differences Within v09.13.01(PrB) - v12.13.05(PuB):

There is no stable public release at this time to compare to:

- Initial SVN upload for Druid(Feral)

Available Translations:

English - v09.13.01

FAQ:

Q) How do I install this CR?
A) Copy the SVN link found below > Right click your desktop and select "SVN Checkout..." > paste SVN link in the "URL of repository" field > Press "Ok" > Drag individual folders from the SVN into your "Routines" folder > Done!

Q) How do I use an SVN?
A) Please read the following thread:
http://www.thebuddyforum.com/honorbuddy-forum/honorbuddy-guides/124801-guide-how-download-update-svn.html

Q) How do I use the keybind feature?
A) Press once to permanently active/deactivate or press and hold to force an action

Q) What are the keybinds?
A) Alt + Q = AoE, Alt + E = CDs, Alt + R = Manual Mode, class specific keyinds are listed below within the Overview section

Q) What if I have an issue?
A) Post your issue in the thread below and attach your log

Q) How do I attach a log?
A) Please read the following thread:
http://www.thebuddyforum.com/honorbuddy-forum/honorbuddy-guides/35945-guide-how-attach-your-log.html

Download Now:

Only Honorbuddy licensed members may download the following file(s), click here for more information.

- To receive notifications regarding updates, click on the following link:
Ultionem Lapsis SVN

Supporters / CoAuthors:

If I've forgot anyone please let me know so I can add and give you the credit you deserve:

- Alxaw: For functions, support, and theory
- Apoc: For functions, support, and theory
- CodeNameG: For his CC guide in which I learned
- Handnavi: For functions, support, and theory
- Millz: For functions, support, and theory
- Mirabis: For functions, support, and theory
- Nomnomnom: For functions, support, and theory
- Shaddar: For mentoring me
- Stormchasing: For functions, support, and theory
- Weischbier: For teaching this old dog new tricks
- Wulf: For functions, support, and theory

Screenshots:

Have a screenshot that you'd like to share? Send me the pic and I'll post it!

Show Your Support:

- If you like this CR compilation, support the author by donating!
- this CR compilation may not be copied, modified, reproduced or published elsewhere without the explicit permission of its author(s). Please note: Due to Honorbuddy's rule change, the previous statement may be disregarded when used within the Honorbuddy community but, you must make clear as to where and from which author you are taking the information from. All outside usage must comply with the initial statement as failure to do so will subject you to punishment. Respect the time and effort we put into these CR's and I am sure no issue will follow.
 
To Do:

- Add GUI for keybinds and survival health percent selections

Known Issues:

- New revision so you tell me!
 
Implementations:

Code:
Update: 12/05/2013
- Initial upload of Druid(Feral)
----------------------------
Update: 12/03/2013
- Changed resource checks to Lua (Frost 1H & 2H, Unholy)
- Moved Aura checks to Unit.cs
- Added initiation checks to Death Pact and Death Coil to ensure it casts when needed
----------------------------
[COLOR=#000000]Update: 11/22/2013
- Added Conversion to Unholy
----------------------------[/COLOR]
[COLOR=#000000]Update: 11/21/2013
- [/COLOR][COLOR=#000000]Added Lichborne + Death Coil, Raise Dead + Death Pact, Presence swapping to Frost 1H & 2H
[/COLOR][COLOR=#000000]- Added Lichborne + Death Coil and Presence swapping to Unholy
- Frost 1H talent usage updated to 21.11.13
- Frost 2H talent usage updated to 21.11.13
- Unholy talent usage updated to 21.11.13
----------------------------
Update: 11/20/2013
- Frost 1H fix [redundant action]
- Frost 1H rotation updated to 18002
- Frost 2H rotation updated to 18002
- Unholy rotation updated to 18002
----------------------------
Update: 11/19/2013
- Initial upload of the Ultionem Lapsis SVN
[/COLOR]
 
Progression & Overview:

Death Knight:
Frost 1H Completion:[PERCENTAGE=50][/PERCENTAGE]
Code:
Rev: 21.11.13
- Talents: Unholy Blight, Lichborne, Asphyxiate, Death Pact, Runic Empowerment, Remorseless Winter
- Major Glyphs: Glyph of Anti-Magic Shell, Glyph of Icy Touch, Glyph of Shifting Presences
- Minor Glyphs: Glyph of Resilient Grip, Glyph of Path of Frost, Glyph of Horn of Winter
Frost 2H Completion:[PERCENTAGE=50][/PERCENTAGE]
Code:
Rev: 21.11.13
- Talents: Unholy Blight, Lichborne, Asphyxiate, Death Pact, Runic Empowerment, Remorseless Winter
- Major Glyphs: Glyph of Anti-Magic Shell, Glyph of Icy Touch, Glyph of Shifting Presences
- Minor Glyphs: Glyph of Resilient Grip, Glyph of Path of Frost, Glyph of Horn of Winter
Unholy Completion:[PERCENTAGE=50][/PERCENTAGE]
Code:
Rev: 21.11.13
- Talents: Rolling Blood, Lichborne, Asphyxiate, Conversion, Blood Tap, Desecrated Ground
- Major Glyphs: Glyph of Icy Touch, Glyph of Shifting Presences, Glyph of Anti-Magic Shell
- Minor Glyphs: Glyph of Resilient Grip, Glyph of Death's Embrace, Glyph of the Skeleton[FONT=georgia]
[/FONT]

Druid:
Balance Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!
Feral Completion:[PERCENTAGE=45][/PERCENTAGE]
Code:
Rev: 05.12.13
- Talents: Wild Charge, Ysera's Gift, Typhoon, Incarnation, Mighty Bash, Heart of the Wild
- Major Glyphs: Glyph of Cat form, Glyph of Savagery, Glyph of Barkskin
- Minor Glyphs: Glyph of Aquatic Form, Glyph of Grace, Glyph of the Cheetah

Hunter:
Beast Mastery Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!
Marksmanship Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!
Survival Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!

Mage:
Arcane Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!
Fire Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!
Frost Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!

Monk:
Windwalker 1H Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!
Windwalker 2H Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!

Paladin:
Retribution Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!

Priest:
Shadow Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!

Rogue:
Assassination Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!
Combat Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!
Subtlety Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!

Shaman:
Elemental Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!
Enhancement Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!

Warlock:
Affliction Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!
Demonology Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!
Destruction Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!

Warrior:
Arms Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!
Fury 1H Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!
Fury 2H Completion:[PERCENTAGE=00][/PERCENTAGE]
- Class specific information coming soon!
 
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Do you really know each class inside and out for PvP ? o.o
Seems like a lot of work.
 
Do you really know each class inside and out for PvP ? o.o
Seems like a lot of work.
I do. So it's not that much. Once you play the game for so long and spend all your time in pvp, you know how everything works ;P
 
Do you really know each class inside and out for PvP ? o.o
Seems like a lot of work.
I've been playing World of Warcraft for a long time. Testing my hand at each class and spec combination as new interests grew or fell. Weather I know it as well as someone else, I don't know nor is that a factor in my creations. I don't create Combat Routines that baby you along and do everything for you while making your morning coffee. If you are looking for such a Combat Routine then this isn't the place for you. I create Combat Routines that will do the optimal damage rotations required along with the basic class cooldowns while leaving the common sense or non-GCD spells to the player. In this, my goal is to allow the player to focus less on the damage rotations and common usage abilities, allowing them to focus more on the game at play. I created my Combat Routines for PvP players who wanted to react faster without needing to think about anything but, what is needed. It works for me and the people I created it for, weather it works for you or not... Try it and we shall see.
 
I've been playing World of Warcraft for a long time. Testing my hand at each class and spec combination as new interests grew or fell. Weather I know it as well as someone else, I don't know nor is that a factor in my creations. I don't create Combat Routines that baby you along and do everything for you while making your morning coffee. If you are looking for such a Combat Routine then this isn't the place for you. I create Combat Routines that will do the optimal damage rotations required along with the basic class cooldowns while leaving the common sense or non-GCD spells to the player. In this, my goal is to allow the player to focus less on the damage rotations and common usage abilities, allowing them to focus more on the game at play. I created my Combat Routines for PvP players who wanted to react faster without needing to think about anything but, what is needed. It works for me and the people I created it for, weather it works for you or not... Try it and we shall see.

I agree, I think that's what every CC should do. I just think some classes are so hard to create a perfect damage rotation like a mage or even a rogue for high rated arena.
I don't really want my defensive's/offensive CDs being used without my judgement. CC's are depending.... if the healer is at 20% HP or a DPS is at 20% ... obviously a CS or stun should be used on the healer lol. Even that can depend but 90% of the times you should. But, I do agree :P

I do. So it's not that much. Once you play the game for so long and spend all your time in pvp, you know how everything works ;P

I've played for a very long time as well. I know what each class can do to me on my main and how they can really fuck me up but, it's different when you play those classes. Like a Rogue for example requires such a high skillcap in my opinion. I couldn't imagine even playing one at high rating.
 
I agree, I think that's what every CC should do. I just think some classes are so hard to create a perfect damage rotation like a mage or even a rogue for high rated arena.
I don't really want my defensive's/offensive CDs being used without my judgement. CC's are depending.... if the healer is at 20% HP or a DPS is at 20% ... obviously a CS or stun should be used on the healer lol. Even that can depend but 90% of the times you should. But, I do agree :P



I've played for a very long time as well. I know what each class can do to me on my main and how they can really fuck me up but, it's different when you play those classes. Like a Rogue for example requires such a high skillcap in my opinion. I couldn't imagine even playing one at high rating.
I meant that as in I play each class as well sir :)
 
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