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UI Creations

Shade

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Are there any guides on creating UIs? I'm not the best scripter and I created a simple script, but I would like to create a UI for it, where I just need to be able to toggle between some settings with a dropdown menu and then press "plant" and "stop"

Can anyone explain how? or maybe give me a snippet, cause I have no idea how to do it..
 
Best way to do it is to install Visual Studio really, then you can use it to "easily" design an UI the way you want (and it also makes it much more convenient to write the rest of the plugins with IntelliSense to autocomplete everything)
 
Best way to do it is to install Visual Studio really, then you can use it to "easily" design an UI the way you want (and it also makes it much more convenient to write the rest of the plugins with IntelliSense to autocomplete everything)

so.. how would I create a plugin for Archebuddy in Visual Studio?
 
There is a short guide stickied somewhere on these forums but it's pretty much:
- Create a new "Visual C# Class Library" project
- Set it to .NET 4.5.1 in properties (and x86 in the build settings to avoid a warning) and add ArcheBuddy.dll as a reference
- Replace the content of the Class1.cs file you get with the blank plugin template from AB's plugin editor
- Then you just code it as a regular C#/.NET application, including the forms that you can just add to the project and instantiate in PluginRun()

For general C# stuff, Google is really helpful and will often redirect you to a Stackoverflow thread where your question (and pretty much anything anyone ever tried to get done) was already asked and answered :cool:

And, of course, this forum is here for all the AB-related questions/issues!
 
Last edited:
There is a short guide stickied somewhere on these forums but it's pretty much:
- Create a new "Visual C# Class Library" project
- Set it to .NET 4.5.1 in properties (and x86 in the build settings to avoid a warning) and add ArcheBuddy.dll as a reference
- Replace the content of the Class1.cs file you get with the blank plugin template from AB's plugin editor
- Then you just code it as a regular C#/.NET application, including the forms that you can just add to the project and instantiate in PluginRun()

For general C# stuff, Google is really helpful and will often redirect you to a Stackoverflow thread where your question (and pretty much anything anyone ever tried to get done) was already asked and answered :cool:

And, of course, this forum is here for all the AB-related questions/issues!

I wish it were possible within Archebuddy lol :P I'm not that great with visual studio ^^
 
ArcheBuddy's script editor is already pretty good for a built-in one imo. And getting more familiar with Visual Studio is never a waste, if only because your next online game might have a buddy bot as well :P
 
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