So I have my partial reakor barb running.. Don't have all the gear yet, but I've been keeping an eye on this thing since I knew there was going to be some tweaking.
On 1:
Anytime he sees a goblin, he runs towards it, triggers it, and then charges every other motherfucker in the vicinity until the goblin is the only one left lol... is that what "kamikaze" means in this context? I was under the assumption he was supposed to directly focus on the goblin until he's dead, regardless of who's around him. So maybe I just need to flip a setting?
2:
I'm pretty sure I kept all the same config as last time when I ran my DH on patch 2.3... but that was keeping everything.. I checked my settings and it's set to item list but I don't recall setting any of that up previously... is the default usually trinity scoring or what? Maybe I just need to switch that one. I probably configured something wrong anyways.
And for 3 (Sorry, I lied).
I just noticed this happening again. When he encounters pools of reflection, he seems to get kinda... dumb lol. And just stands around for a bit taking hits until I interact and kick him back into gear. I can probably just disable those somewhere, but is there any known bug about that or maybe some more fine tuning I need to do?
Log file attached if you need anything from there.
On 1:
Anytime he sees a goblin, he runs towards it, triggers it, and then charges every other motherfucker in the vicinity until the goblin is the only one left lol... is that what "kamikaze" means in this context? I was under the assumption he was supposed to directly focus on the goblin until he's dead, regardless of who's around him. So maybe I just need to flip a setting?
2:
I'm pretty sure I kept all the same config as last time when I ran my DH on patch 2.3... but that was keeping everything.. I checked my settings and it's set to item list but I don't recall setting any of that up previously... is the default usually trinity scoring or what? Maybe I just need to switch that one. I probably configured something wrong anyways.
And for 3 (Sorry, I lied).
I just noticed this happening again. When he encounters pools of reflection, he seems to get kinda... dumb lol. And just stands around for a bit taking hits until I interact and kick him back into gear. I can probably just disable those somewhere, but is there any known bug about that or maybe some more fine tuning I need to do?
Log file attached if you need anything from there.






