I have a problem
Two bots in use
When you use the different rooms there is no problem
Once the two characters in the same room, but the error will pop up one
Two character I want to use the room as Ghome
Help
Exception during bot tick.System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
위치: Zeta.Game.ZetaDia.()
위치: Zeta.Game.Internals.DynamicPointer`1.get_Value()
위치: Zeta.Game.ZetaDia.get_CPlayer()
위치: Trinity.Combat.HotbarSkills.get_cPlayer() 파일 c:\bot\DemonbuddyBETA 1.1.1898.410\Plugins\Trinity\Combat\HotbarSkills.cs:줄 159
위치: Trinity.Combat.HotbarSkills.Update(TrinityLogLevel logLevel, LogCategory logCategory) 파일 c:\bot\DemonbuddyBETA 1.1.1898.410\Plugins\Trinity\Combat\HotbarSkills.cs:줄 71
위치: Trinity.PlayerInfoCache.RefreshHotbar() 파일 c:\bot\DemonbuddyBETA 1.1.1898.410\Plugins\Trinity\Cache\PlayerInfoCache.cs:줄 343
위치: Trinity.Trinity.TargetCheck(Object ret) 파일 c:\bot\DemonbuddyBETA 1.1.1898.410\Plugins\Trinity\Combat\TargetCheck.cs:줄 63
위치: Zeta.TreeSharp.Decorator.CanRun(Object context)
위치: Zeta.TreeSharp.Decorator..()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector..()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Common.HookExecutor.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action..()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector..()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Bot.BotMain.()
Two bots in use
When you use the different rooms there is no problem
Once the two characters in the same room, but the error will pop up one
Two character I want to use the room as Ghome
Help
Exception during bot tick.System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
위치: Zeta.Game.ZetaDia.()
위치: Zeta.Game.Internals.DynamicPointer`1.get_Value()
위치: Zeta.Game.ZetaDia.get_CPlayer()
위치: Trinity.Combat.HotbarSkills.get_cPlayer() 파일 c:\bot\DemonbuddyBETA 1.1.1898.410\Plugins\Trinity\Combat\HotbarSkills.cs:줄 159
위치: Trinity.Combat.HotbarSkills.Update(TrinityLogLevel logLevel, LogCategory logCategory) 파일 c:\bot\DemonbuddyBETA 1.1.1898.410\Plugins\Trinity\Combat\HotbarSkills.cs:줄 71
위치: Trinity.PlayerInfoCache.RefreshHotbar() 파일 c:\bot\DemonbuddyBETA 1.1.1898.410\Plugins\Trinity\Cache\PlayerInfoCache.cs:줄 343
위치: Trinity.Trinity.TargetCheck(Object ret) 파일 c:\bot\DemonbuddyBETA 1.1.1898.410\Plugins\Trinity\Combat\TargetCheck.cs:줄 63
위치: Zeta.TreeSharp.Decorator.CanRun(Object context)
위치: Zeta.TreeSharp.Decorator..()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector..()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Common.HookExecutor.Run(Object context)
위치: Zeta.TreeSharp.Action.RunAction(Object context)
위치: Zeta.TreeSharp.Action..()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.TreeSharp.PrioritySelector..()
위치: Zeta.TreeSharp.Composite.Tick(Object context)
위치: Zeta.Bot.BotMain.()
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