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tweek yata farming script

nicksum

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Aug 29, 2014
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i have a farming script based on "ScarecrowAlternative" script.
couple things i would be willing to pay to have done.
1. fix issue where its not encuraging male studs first. when it processes male yata section of script (should be very first thing it does)
2. fix issue where its not giving birth first when doing female yata
3. auto detect farms owned so i dont have to edit the farm ID each reboot.

pm me with price to do the above.
 
1. fix issue where its not encuraging male studs first. when it processes male yata section of script (should be very first thing it does)
2. fix issue where its not giving birth first when doing female yata

Can you explain a bit more what the script does currently and what you expect it to do?
 
You can see this was a public script that someone did a while ago. I modified it to only do yata, i had issues at one point and had someone from the community fix it and it worked 100% but then out of the blue stopped collecting on the male stud yata and i think the pregnate yata.

so based on this code it should start with male yata and harvest in this order
Code:
          List<string> StudMaleCashmereYata = new List<string>(); 
            List<string> DiseasedMaleCashmereYata = new List<string>();
            List<string> HungryMaleCashmereYata = new List<string>();
            List<string> DyingMaleCashmereYata = new List<string>();
            List<string> NormalMaleCashmereYata = new List<string>();
            List<string> ThrivingMaleCashmereYata = new List<string>();
but it skips the StudMaleCashmereYata for some reason.


Code:
using System;
using System.Windows.Forms;
using System.Threading;
using System.Collections.Generic;
using ArcheBuddy.Bot.Classes;

namespace ScarecrowAlternative {
    public class ScarecrowAlternative : Core {

        public void PluginRun() {

            InitItemsList();

            // SetPlantAlgoritm(PlantAlgoritm.Randomized;
            SetPlantAlgoritm(PlantAlgoritm.MaxPerfomance);

            // Activate an infinite loop (true: activate, false: desactivate)
            bool UseLoop = false;
            // How long to wait after each loop in MS (milliseconds)
            int  LoopTime = 3600000;

            //  Create one or multiple group of farm
            //  Just replace the "11111" with your Farm ID
            //  Use the Scarecrow plugin to quickly find your Farm ID
            //  Example:
            List<uint> FarmGroup1 = new List<uint>();
            FarmGroup1.Add(11111);
            FarmGroup1.Add(11111);
            FarmGroup1.Add(11111);
            FarmGroup1.Add(11111);       
            FarmGroup1.Add(11111);
            FarmGroup1.Add(11111);
            FarmGroup1.Add(11111);
            FarmGroup1.Add(11111); 
            //FarmGroup1.Add(11111);

            //List<uint> FarmGroup2 = new List<uint>();
            //FarmGroup2.Add(11111);
            //FarmGroup2.Add(11111);
            
            // Create one or multiple group of item to collect/plant
            // Just enter the name of the item that are added at the bottom of this file
            // Take notice that you can't mix Plant/Tree with Animals so use seperate group.
            // Also, the first item you add will be the first item that will get processed.
            // Example:
            List<object> ItemGroup1 = new List<object>();
            ItemGroup1.Add(MaleCashmereYata);
            ItemGroup1.Add(FemaleCashmereYata);
            
            List<object> ItemGroup2 = new List<object>();
            ItemGroup2.Add(CashmereYataCalf);
            //ItemGroup2.Add(Hen);

            bool StopLoop = false;
            while (!StopLoop) {

                //  This is where you set which item to collect using which Farm Group and Item Group
                //  Use CollectItems for Plants/Tree and CollectAnimals for Animals
                //  Example:
                // CollectItems(FarmGroup1, ItemGroup1);
                // PlantItems(FarmGroup1, ItemGroup1);
                // CollectItems(FarmGroup2, ItemGroup1);
                CollectAnimals(FarmGroup1, ItemGroup1);  
                PlantAnimals(FarmGroup1, ItemGroup2);    
                PlantItems(FarmGroup1, ItemGroup2); 
                if (UseLoop) {
                    Thread.Sleep(LoopTime);
                } else {
                    StopLoop = true;
                }

            }

        }

   

        public List<object> CashmereYataCalf = new List<object>();  
        public List<object> MaleCashmereYata = new List<object>();
        public List<object> FemaleCashmereYata = new List<object>();
        // public List<object> Hen = new List<object>();

       
        //  For animal it's a bit different but you should be able to figure it out by following how I did it for Sheep and Hen
          public void InitItemsList() {
         
     
      //Cashmere Yata Calf 
      List<string> PlantCashmereYataCalf = new List<string>();   
            PlantCashmereYataCalf.Add("Cashmere Yata Calf");  
            PlantCashmereYataCalf.Add("SnakeFromBorder");  
            CashmereYataCalf.Add(PlantCashmereYataCalf);
                  
       // Female Cashmere Yata
            List<string> PregFemaleCashmereYata = new List<string>(); 
            List<string> DiseasedFemaleCashmereYata = new List<string>();
            List<string> HungryFemaleCashmereYata = new List<string>();
            List<string> DyingFemaleCashmereYata = new List<string>();
            List<string> NormalFemaleCashmereYata = new List<string>();
            List<string> ThrivingFemaleCashmereYata = new List<string>();    
            PregFemaleCashmereYata.Add("Big-belly Female Cashmere Yata");
            PregFemaleCashmereYata.Add("Husbandry: Spend up to 200 Labor to birth a livestock's calf.");
            DiseasedFemaleCashmereYata.Add("Sick Female Cashmere Yata");
            DiseasedFemaleCashmereYata.Add("Husbandry: Spend 3 Labor and 1 Livestock Supplement to treat sick livestock.");
            HungryFemaleCashmereYata.Add("Hungry Female Cashmere Yata");
            HungryFemaleCashmereYata.Add("Husbandry: Spend 3 Labor and 1 Combined Feed to help livestock grow.");
            NormalFemaleCashmereYata.Add("Female Cashmere Yata");
            NormalFemaleCashmereYata.Add("Husbandry: Spend 3 Labor and 1 Combined Feed to help livestock grow.");
            ThrivingFemaleCashmereYata.Add("Thriving Female Cashmere Yata");
            ThrivingFemaleCashmereYata.Add("Husbandry: Spend 15 Labor to shear large livestock.");
            DyingFemaleCashmereYata.Add("Dying Female Cashmere Yata");
            DyingFemaleCashmereYata.Add("Husbandry: Spend 15 Labor to shear large livestock.");
            FemaleCashmereYata.Add(PregFemaleCashmereYata);
            FemaleCashmereYata.Add(DiseasedFemaleCashmereYata);
            FemaleCashmereYata.Add(HungryFemaleCashmereYata);
            FemaleCashmereYata.Add(DyingFemaleCashmereYata);
            FemaleCashmereYata.Add(NormalFemaleCashmereYata);
            FemaleCashmereYata.Add(ThrivingFemaleCashmereYata);  
     
      // Male Cashmere Yata
            List<string> StudMaleCashmereYata = new List<string>(); 
            List<string> DiseasedMaleCashmereYata = new List<string>();
            List<string> HungryMaleCashmereYata = new List<string>();
            List<string> DyingMaleCashmereYata = new List<string>();
            List<string> NormalMaleCashmereYata = new List<string>();
            List<string> ThrivingMaleCashmereYata = new List<string>();
            StudMaleCashmereYata.Add("Cashmere Yata Stud");
            StudMaleCashmereYata.Add("Husbandry: Spend up to 10 Labor to encourage eager livestock.");         
            DiseasedMaleCashmereYata.Add("Sick Male Cashmere Yata");
            DiseasedMaleCashmereYata.Add("Husbandry: Spend 3 Labor and 1 Livestock Supplement to treat sick livestock.");
            HungryMaleCashmereYata.Add("Hungry Male Cashmere Yata");
            HungryMaleCashmereYata.Add("Husbandry: Spend 3 Labor and 1 Combined Feed to help livestock grow.");
            NormalMaleCashmereYata.Add("Male Cashmere Yata");
            NormalMaleCashmereYata.Add("Husbandry: Spend 3 Labor and 1 Combined Feed to help livestock grow.");
            ThrivingMaleCashmereYata.Add("Thriving Male Cashmere Yata");
            ThrivingMaleCashmereYata.Add("Husbandry: Spend 15 Labor to shear large livestock.");
            DyingMaleCashmereYata.Add("Dying Male Cashmere Yata");
            DyingMaleCashmereYata.Add("Husbandry: Spend 15 Labor to shear large livestock.");
            MaleCashmereYata.Add(StudMaleCashmereYata);
            MaleCashmereYata.Add(DiseasedMaleCashmereYata);
            MaleCashmereYata.Add(HungryMaleCashmereYata);
            MaleCashmereYata.Add(DyingMaleCashmereYata);
            MaleCashmereYata.Add(NormalMaleCashmereYata);
            MaleCashmereYata.Add(ThrivingMaleCashmereYata);
            
            
            // List<string> NormalHen = new List<string>();
            //  List<string> ThrivingHen = new List<string>();
            //   NormalHen.Add("Hen");
            //   NormalHen.Add("Husbandry: Spend 1 Labor and 1 Ground Grain to feed livestock.");
            //   ThrivingHen.Add("Thriving Hen");
            //  ThrivingHen.Add("Husbandry: Spend up to 5 Labor to gather eggs.");
            //    Hen.Add(NormalHen);
            //    Hen.Add(ThrivingHen);
        }

         public void CollectItems(List<uint> Scarecrow, List<object> Items) {
            foreach (uint f in Scarecrow) {
                Log("Farm ID: " + f);
                foreach (List<string> s in Items) {
                    Log("-> Collect " + s[0]);
                    CollectItemsAtFarm(s[0], s[1], f);
                }
            }
        }

        public void CollectAnimals(List<uint> Scarecrow, List<object> Items) {
            foreach (uint f in Scarecrow) {
                Log("Farm ID: " + f);
                foreach (List<object> o in Items) {
                    foreach(List<string> s in o) {
                                               //  Skip the "Plant" List<string>
                                               if (s != o[0]) {
                                     Log("-> Collect " + s[0]);
                             CollectItemsAtFarm(s[0], s[1], f);
                                               }
                    }
                }
            }
        }

        public void PlantAnimals(List<uint> Scarecrow, List<object> Items) {
            foreach (uint f in Scarecrow) {
                Log("Farm ID: " + f);
                foreach (List<object> o in Items) {
                    foreach(List<string> s in o) {
                        // It will only process the first List<string> in the List<object> and ignore the others hence why it's important to add the "Plant" List<string> first.
                        if (s == o[0]) {
                            if (s[1] == "SnakeFromBorder") {
                                SetPlantMotionType(PlantMotionType.SnakeFromBorder);
                            } else if (s[1] == "Standart") {
                                SetPlantMotionType(PlantMotionType.Standart);
                            } else if (s[1] == "SnakeFromCenter") {
                                SetPlantMotionType(PlantMotionType.SnakeFromCenter);
                            } else if (s[1] == "SecondStandart") {
                                SetPlantMotionType(PlantMotionType.SecondStandart);
                            }
                            Log("-> Plant " + s[0]);
                            PlantItemsAtFarm(s[0], f);
                        }
                    }
                }
            }
        } 
            
        public void PlantItems(List<uint> Scarecrow, List<object> Items) {
            foreach (uint f in Scarecrow) {
                Log("Farm ID: " + f);
                foreach (List<string> s in Items) {
                    if (s[3] == "SnakeFromBorder") {
                        SetPlantMotionType(PlantMotionType.SnakeFromBorder);
                    } else if (s[3] == "Standart"){
                        SetPlantMotionType(PlantMotionType.Standart);
                    }
                    Log("-> Plant " + s[2]);
                    PlantItemsAtFarm(s[2], f);
                }
            }
        }
    }
}
 
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