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Trinity; Way too careful, Getting player's killed.

Nirvana9832

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Joined
Apr 12, 2012
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I've noticed this a lot.

The bot try's to avoid ground damage, such as arcane, thunderstorm, and plague, molten, all that stuff.

Of course, It's good that it try's to avoid them, But most times, it spends it's time avoiding way too much, not attacking. It's too careful.

The result mostly ends up kiting away from mobs, so much happening, and the plugin/bot trying to avoid, it causes lag. And my computer isn't average. The character ultimately dies. Kiting too far, grabbing more mobs. Especially in rifts.

Is there a way i can mess with the settings? I feel that if it just pushes through, my life on hit will more so keep me alive, than running, while taking loads of damage.

It's understandable to an extent, but I'm dying more because of this, than any other reason.

Not only is it too careful, but it's late. so trying to kite/run away, it stands still for a few seconds, inside the danger, but stops attacking.

I've tried messing with the settings but nothing seems to work.

Thanks for reading my concerns.
 
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Edit the settings.

Im immune to arcane, so i would rather stand in that and heal my self. Settings work.
 
I've learned that too high avoid health % and range is bad. Like you said, the bot becomes obsessed with pussyfooting around and barely does any damage, basically letting the elites stay up longer to plop down more aoe so the cycle just continues. I've set the avoidance for EVERYTHING except the frozen balls and the molten explosion on deaths down to 50% or so, and dropped the ranges down a bit on a select few.

If they could fine tune aoe avoidance and random dungeon explorer then DB would be much much better. Until then look into getting the ammy's that give you immunity and drop your avoidance settings drastically.
 
I've learned that too high avoid health % and range is bad. Like you said, the bot becomes obsessed with pussyfooting around and barely does any damage, basically letting the elites stay up longer to plop down more aoe so the cycle just continues. I've set the avoidance for EVERYTHING except the frozen balls and the molten explosion on deaths down to 50% or so, and dropped the ranges down a bit on a select few.

If they could fine tune aoe avoidance and random dungeon explorer then DB would be much much better. Until then look into getting the ammy's that give you immunity and drop your avoidance settings drastically.


Mind showing me a screenshot of your settings?

Thanks for the reply :)

Edit:
I've learned that too high avoid health % and range is bad.

Just realized what you meant by health%

I was lowing the OTHER bars, not realizing what that meant, and Holy crap, So much better! I can handle higher torment now, Simply because it's not avoiding things too often.

Thanks again!

Also let me point out, It's not forgetting/leaving behind gear that it may have gotten out of range from, simply because a little peice of poison/fire was left nearby from the mob. :D

I'm sure some legs were left behind because of this, I have watched it leave behind yellows.
 
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the only thing i left at 100% is molten because 3-5 molten explosions at once can really be nasty ^^ ;)
 
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