
It should be keeping this buff active by moving in between each wave of light cast.
http://www.diablofans.com/builds/69922-one-punch-monk-t10-speed
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huh, I haven't seen any threads like that recently. Anyway, LoN sader checks (or at least used to until a shot while ago) for hexing pants. Also whichever build WD had in the past that used those pants. I don't remember wha tit was, but I can see the code is still there.Which builds support them? I've never seen a single trinity update that has ever mentioned hexing pants working for any build.
In fact, I can find several threads asking for support and no response from a dev ever saying they're working.
Which builds support them? I've never seen a single trinity update that has ever mentioned hexing pants working for any build.
In fact, I can find several threads asking for support and no response from a dev ever saying they're working.
Remind me to look into this, I heard jubi a while back say it was already supported so I didn't bother. can anyone do some tests and confirm the dmg numbers that its not momentarily moving before casting.
One punch monk build is insane with them, but the bot currently does not utilize them properly.
http://www.diablofans.com/builds/69922-one-punch-monk-t10-speed
I'm terribily sorry, but these new WoL builds are a huge pita to code for and low priority atm. Hopefully you have other builds you wanted to try?
yeah it's a cake walk, but high level Grifts is where i like to leave my bot most of the time. I'm after the paragons at this pointTX is fine without hexing pants too btw![]()