Hi all,
Running latest beta with .26 trinity update on Demon Hunter.
On large open maps, I get severe lag and red line in DB like these:
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 1766.09ms.
[Trinity][Performance] Execution of the block AbilitySelector took 1767.25ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 1767.52ms.
[Trinity][Performance] Execution of the block HandleTarget took 1785.17ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 1486.26ms.
[Trinity][Performance] Execution of the block AbilitySelector took 1486.76ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 1487.01ms.
[Trinity][Performance] Execution of the block HandleTarget took 1495.60ms.
Anyone have any idea how to go about fixing this? Do I need to touch combat routine or something like that?
Running latest beta with .26 trinity update on Demon Hunter.
On large open maps, I get severe lag and red line in DB like these:
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 1766.09ms.
[Trinity][Performance] Execution of the block AbilitySelector took 1767.25ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 1767.52ms.
[Trinity][Performance] Execution of the block HandleTarget took 1785.17ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 1486.26ms.
[Trinity][Performance] Execution of the block AbilitySelector took 1486.76ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 1487.01ms.
[Trinity][Performance] Execution of the block HandleTarget took 1495.60ms.
Anyone have any idea how to go about fixing this? Do I need to touch combat routine or something like that?






