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Trinity not working

aslejoh

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Joined
Mar 10, 2012
Messages
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Good evening,

Just installed demonbuddy again after a few months away from the game, I have installed the latest Adventurer addon 1.2.4.46, and Trinity 2.55.694, however when I start the bot the combat routines will not load, when I go to Settings and Combat routine I get the following error message;

Code:
Chose Trinity as your combat routine
[Trinity] Unable to open Plugin Config window!
[TrinityPlugin] Unable to open Plugin Config window!
System.NullReferenceException: Objektreferanse er ikke satt til en objektforekomst.
   ved Demonbuddy.MainWindow.​‫‎‬‎*‬*​**‪​**‫*‪*​‬*‏‪‬**(Object , RoutedEventArgs )
   ved System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   ved System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   ved System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   ved System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   ved System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
   ved System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   ved System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
System.NullReferenceException: Objektreferanse er ikke satt til en objektforekomst.
   ved Demonbuddy.MainWindow.​‫‎‬‎*‬*​**‪​**‫*‪*​‬*‏‪‬**(Object , RoutedEventArgs )
   ved System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   ved System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   ved System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   ved System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   ved System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
   ved System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   ved System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Not sure what I am doing wrong?
 
Suppose adventurer is already inside the build you dont need to add it, just put trinity only in!
 
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