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Trinity not using "Spirit Walk" defensively.

Hellcom

New Member
Joined
Jun 8, 2012
Messages
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This is driving me nuts, Spirit Walk w/ Jaunt Rune gives -50% damage for 3 seconds, it should automatically be used at ~50% health or so to make sure character does not die. I've seen my WD die countless times because this skill was not used.

Please correct this in trinity and/or give an option to enable/disable defensive usage instead of purely using this skill for movespeed.
 
Code:
if (CombatBase.CanCast(SNOPower.Witchdoctor_SpiritWalk) && Player.CurrentHealthPct <= 0.5)
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SpiritWalk);
                }

in WitchDoctorCombat.cs
 
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