Hello, fellow botters. I decided to tweak CrusaderCombat for taeguk maximum uptime and used the same method as monk taeguk works.
if (CanCastCondemn() && ((DateTime.UtcNow.Subtract(LastCondemnRefresh).TotalMilliseconds) >= MaxTaegukTime))
{
LastCondemnRefresh= DateTime.UtcNow;
return new TrinityPower(SNOPower.X1_Crusader_Condemn);
}
which is right inside CombatBase.
It keeps taeguk stacks properly, until some kind of forced movement occurs. If he got stuck in wallers, if he runs to pylon, if he tries to get health globe... these are main reasons i saw. when this type of movement occurs, it seems to avoid main combat loop, so i need an advice, how to fix this. If i success, i'll post my crusader combat for high GRs ;D
if (CanCastCondemn() && ((DateTime.UtcNow.Subtract(LastCondemnRefresh).TotalMilliseconds) >= MaxTaegukTime))
{
LastCondemnRefresh= DateTime.UtcNow;
return new TrinityPower(SNOPower.X1_Crusader_Condemn);
}
which is right inside CombatBase.
It keeps taeguk stacks properly, until some kind of forced movement occurs. If he got stuck in wallers, if he runs to pylon, if he tries to get health globe... these are main reasons i saw. when this type of movement occurs, it seems to avoid main combat loop, so i need an advice, how to fix this. If i success, i'll post my crusader combat for high GRs ;D






