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Trinity master branch, why doesn't it work?

wizfor

Member
Joined
Mar 8, 2013
Messages
246
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I don't understand why this doesn't work

  • I grab the master branch Trinity 2 source files from source control
  • I'm using, what I think is the l latest beta version, of Demonbuddy. Version 1.1.2636.560 at this time
  • I replace the Trinity source files that came with Demonbuddy beta, with the ones I grabbed from source control

I then run Demonbuddy and get the following errors, and Trinity wont work:

Code:
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Coroutines\BuyItemsFromVendor.cs(15,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Coroutines\GetItemsFromStash.cs(9,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Coroutines\GetItemsFromStash.cs(10,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Coroutines\TakeItemsFromStash.cs(15,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Coroutines\TakeItemsFromStash.cs(16,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Movement\StuckHandler.cs(11,7) : warning CS0105: The using directive for 'System.Threading.Tasks' appeared previously in this namespace
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Cache\CacheData.Player.cs(269,34) : warning CS0618: 'Zeta.Game.Internals.Service.BnetHero.CurrentDifficulty' is obsolete: 'This has been removed from BnetHero, this will always return GameDifficulty.Normal'
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Combat\Abilities\BarbarianCombat.cs(356,75) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Combat\Abilities\BarbarianCombat.cs(443,148) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Combat\Abilities\DemonHunterCombat.cs(248,102) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Coroutines\CoroutineHelper.cs(158,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Coroutines\Resources\Crafting.cs(77,29) : error CS0117: 'Zeta.Game.Internals.UIElements' does not contain a definition for 'TransmuteItemsDialog'
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Coroutines\Resources\Crafting.cs(85,33) : error CS0117: 'Zeta.Game.Internals.UIElements' does not contain a definition for 'TransmuteItemsDialog'
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Coroutines\Resources\Crafting.cs(93,34) : error CS1061: 'Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager' does not contain a definition for 'TransmuteItems' and no extension method 'TransmuteItems' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Helpers\IPluginCommunicator.cs(78,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Helpers\IPluginCommunicator.cs(115,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Helpers\MemoryHelper.cs(64,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Helpers\MemoryHelper.cs(74,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\DemonbuddyBETA\Plugins\trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used

If I had to guess, the Trinity master branch code I grabbed can't compile because the dev's are compiling it against a version of DemonBuddy that isn't accessible to the public?
 
Last edited:
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