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Trinity equipped a crappy rare and salvaged my Unity

victronx

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Trinity equipped a rare ring and salvaged my Unity

I suddenly started dying more often so I checked my equipment and noticed I had a really crappy rare ring (Oath Ward) equipped. Checked the logs and this is what I found:

12:14:43.888 DEBUG Logger [Trinity 2.13.86] RightFinger: Convention of Elements, Weight=133
12:14:43.901 DEBUG Logger [Trinity 2.13.86] > Oath Ward=86 >> Skip
12:14:43.911 DEBUG Logger [Trinity 2.13.86] LeftFinger: Unity, Weight=69
12:14:43.922 DEBUG Logger [Trinity 2.13.86] > Oath Ward=86 >> Upgrade
12:14:43.932 DEBUG Logger [Trinity 2.13.86] Neck: Hellfire Amulet, Weight=246.4
12:14:43.976 INFO Logger [Trinity 2.13.86] Item Evaluation 13 Equipped, 12 Backpack Candidates, 1 Upgrades found
12:14:43.978 DEBUG Logger [Trinity 2.13.86] Equipping Item: Oath Ward (5044) - in slot LeftFinger IsValid=True, IsDisposed=False
12:14:43.978 DEBUG Actor Moving item args: <itemId:2021458111, ownerId:2019688612, InventorySlot:LeftFinger, column:0, row:0>
12:14:44.504 DEBUG Logger [Trinity 2.13.86] Item: Oath Ward (5044) was equipped


I'm using the "Item List" option and unfortunately my Unity didn't meet my "keep" rule because i was looking for a better one. That led to:

12:25:21.324 DEBUG TrinityDebug [Trinity 2.13.86] >> Unity (212581) is a Selected ListItem with 1 rules.
12:25:21.324 DEBUG TrinityDebug [Trinity 2.13.86] >> 1 required rules:
12:25:21.328 DEBUG Logger [Trinity 2.13.86] >> Evaluated Unity -- Damage Against Elites Type=Required (Item: 14 -v- Rule: 15) = False
12:25:21.329 INFO Logger [Trinity 2.13.86] Unity [Ring_norm_unique_010-161] [Ring] = ItemListCheck=TRASH


This is the first time that this has happened to me. Why would Unity be weighted so low, and how can I disable this auto-equip function? I can't seem to find it in the Trinity settings.

Thanks
 
Last edited:
Thanks for reply. Actually, armory is disabled. Plus, if Amory was doing the equipping it would have said so in the log.
 
This unreleased version does need some testing so thank you for helping with that.

I'm working on having items automatically equip while leveling characters to 70. Are you 70 and this happened or below?

Also automatically putting gems in sockets of armor/weapons and selecting reasonable skills.

There will be settings to be able to turn the feature off (but they are only in the PTR branch at the moment).

If you want to disable it in the meantime. you can go into Helpers\BotManager.cs and comment out the lines ~ 110

await AutoEquipSkills.Instance.Execute();
await AutoEquipItems.Instance.Execute();
 
Last edited:
Hi xzjv,

I tend to use the unreleased builds when i see cool new features, so i guess i should expect some bugs.

This happened at level 70. Let me know if I can provide any other helpful information.

Thanks for the quick fix, i'll modify the file and keep running this build!
 
Hi xzjv,

I tend to use the unreleased builds when i see cool new features, so i guess i should expect some bugs.

This happened at level 70. Let me know if I can provide any other helpful information.

Thanks for the quick fix, i'll modify the file and keep running this build!

There is a check in there for level 70, but sometimes if there is bad data coming through the bot might think its not level 70, which is what i suspect happened. I've added some additional checks to try and catch it.
 
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