Trinity equipped a rare ring and salvaged my Unity
I suddenly started dying more often so I checked my equipment and noticed I had a really crappy rare ring (Oath Ward) equipped. Checked the logs and this is what I found:
12:14:43.888 DEBUG Logger [Trinity 2.13.86] RightFinger: Convention of Elements, Weight=133
12:14:43.901 DEBUG Logger [Trinity 2.13.86] > Oath Ward=86 >> Skip
12:14:43.911 DEBUG Logger [Trinity 2.13.86] LeftFinger: Unity, Weight=69
12:14:43.922 DEBUG Logger [Trinity 2.13.86] > Oath Ward=86 >> Upgrade
12:14:43.932 DEBUG Logger [Trinity 2.13.86] Neck: Hellfire Amulet, Weight=246.4
12:14:43.976 INFO Logger [Trinity 2.13.86] Item Evaluation 13 Equipped, 12 Backpack Candidates, 1 Upgrades found
12:14:43.978 DEBUG Logger [Trinity 2.13.86] Equipping Item: Oath Ward (5044) - in slot LeftFinger IsValid=True, IsDisposed=False
12:14:43.978 DEBUG Actor Moving item args: <itemId:2021458111, ownerId:2019688612, InventorySlot:LeftFinger, column:0, row:0>
12:14:44.504 DEBUG Logger [Trinity 2.13.86] Item: Oath Ward (5044) was equipped
I'm using the "Item List" option and unfortunately my Unity didn't meet my "keep" rule because i was looking for a better one. That led to:
12:25:21.324 DEBUG TrinityDebug [Trinity 2.13.86] >> Unity (212581) is a Selected ListItem with 1 rules.
12:25:21.324 DEBUG TrinityDebug [Trinity 2.13.86] >> 1 required rules:
12:25:21.328 DEBUG Logger [Trinity 2.13.86] >> Evaluated Unity -- Damage Against Elites Type=Required (Item: 14 -v- Rule: 15) = False
12:25:21.329 INFO Logger [Trinity 2.13.86] Unity [Ring_norm_unique_010-161] [Ring] = ItemListCheck=TRASH
This is the first time that this has happened to me. Why would Unity be weighted so low, and how can I disable this auto-equip function? I can't seem to find it in the Trinity settings.
Thanks
I suddenly started dying more often so I checked my equipment and noticed I had a really crappy rare ring (Oath Ward) equipped. Checked the logs and this is what I found:
12:14:43.888 DEBUG Logger [Trinity 2.13.86] RightFinger: Convention of Elements, Weight=133
12:14:43.901 DEBUG Logger [Trinity 2.13.86] > Oath Ward=86 >> Skip
12:14:43.911 DEBUG Logger [Trinity 2.13.86] LeftFinger: Unity, Weight=69
12:14:43.922 DEBUG Logger [Trinity 2.13.86] > Oath Ward=86 >> Upgrade
12:14:43.932 DEBUG Logger [Trinity 2.13.86] Neck: Hellfire Amulet, Weight=246.4
12:14:43.976 INFO Logger [Trinity 2.13.86] Item Evaluation 13 Equipped, 12 Backpack Candidates, 1 Upgrades found
12:14:43.978 DEBUG Logger [Trinity 2.13.86] Equipping Item: Oath Ward (5044) - in slot LeftFinger IsValid=True, IsDisposed=False
12:14:43.978 DEBUG Actor Moving item args: <itemId:2021458111, ownerId:2019688612, InventorySlot:LeftFinger, column:0, row:0>
12:14:44.504 DEBUG Logger [Trinity 2.13.86] Item: Oath Ward (5044) was equipped
I'm using the "Item List" option and unfortunately my Unity didn't meet my "keep" rule because i was looking for a better one. That led to:
12:25:21.324 DEBUG TrinityDebug [Trinity 2.13.86] >> Unity (212581) is a Selected ListItem with 1 rules.
12:25:21.324 DEBUG TrinityDebug [Trinity 2.13.86] >> 1 required rules:
12:25:21.328 DEBUG Logger [Trinity 2.13.86] >> Evaluated Unity -- Damage Against Elites Type=Required (Item: 14 -v- Rule: 15) = False
12:25:21.329 INFO Logger [Trinity 2.13.86] Unity [Ring_norm_unique_010-161] [Ring] = ItemListCheck=TRASH
This is the first time that this has happened to me. Why would Unity be weighted so low, and how can I disable this auto-equip function? I can't seem to find it in the Trinity settings.
Thanks
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