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Trinity/Combat Routine on other classes

Lienniar

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Joined
Sep 21, 2013
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I was wondering if DB team or if any of the community developers would be working on polishing the combat routine for classes other than the obviously overpowered and popular, barbarians and monks. I'm trying out the Wizard and Demon Hunter, and I noticed a few major problematic things.

1. My ranged characters do not kite to the specified range that I've set in my Trinity (I've set it to like 8, then 10, then 18, then 20) just to test, and they still facetank as though it doesn't matter. I've set it so it avoids and moves around all AoE (Basically dodge everything) and noticed my ranged characters like Demon Hunter and Wizard just sits in the Molten explosions, some weird/OBVIOUS dodging of arcane (like literally going back and forth at the speed of a bot and not like a normal player and sit outside the 'circle" for a predetermined time like what most people would do to dodge destructive AoE skills from elites.

2. Seems to have no self control on skills. Will spam spike traps, will spam every kind of skill that makes no sense to stack (why even stack 3 spike traps, then keep placing more, or shoot multiple spells when they don't stack (blizzard).

3. Sometimes my character stands in front of doors/gates, and starts attacking even before they open, and those attacks do not register so it's like spamming and hoping it can somehow penetrate the doors. Noticed I had to manually click to open the doors. Similar issues to the melee classes where the bot runs up to the door and stutter steps to open the door, instead of smoothly opening the door

4. Again, I've been told that Trinity Fork or something of that nature had a more polished kiting/ranged combat routine. Is it possible to bring some of that into the official combat routine? As of right now, Wizard/Demon Hunter are controlled so inefficiently that I think it's better off with me running it myself manually.

TL;DR - Show some love for the other not so popular classes (that means aside from Barbs and Monks).
 
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